Define wave height and change icon for GBA DMA
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@ -2003,7 +2003,7 @@ void DivEngine::registerSystems() {
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);
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sysDefs[DIV_SYSTEM_GBA_DMA]=new DivSysDef(
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"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 0,
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"Game Boy Advance DMA Sound", NULL, 0xfe, 0, 2, false, true, 0, false, 1U<<DIV_SAMPLE_DEPTH_8BIT, 0, 256,
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"additional PCM FIFO channels in Game Boy Advance driven directly by its DMA hardware.",
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{"PCM 1", "PCM 2"},
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{"P1", "P2"},
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@ -179,7 +179,7 @@ const char* insTypes[DIV_INS_MAX+1][3]={
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{"PowerNoise (noise)",ICON_FUR_NOISE,ICON_FUR_INS_POWERNOISE},
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{"PowerNoise (slope)",ICON_FUR_SAW,ICON_FUR_INS_POWERNOISE_SAW},
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{"Dave",ICON_FA_BAR_CHART,ICON_FUR_INS_DAVE},
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{"Game Boy Advance DMA",ICON_FA_VOLUME_UP,ICON_FA_QUESTION}, // TODO
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{"Game Boy Advance DMA",ICON_FA_GAMEPAD,ICON_FA_QUESTION}, // TODO
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{NULL,ICON_FA_QUESTION,ICON_FA_QUESTION}
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};
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