YM2151/2610/2612/Game Boy: fix panning - UNTESTED

This commit is contained in:
tildearrow 2022-03-06 14:39:20 -05:00
parent 2bfb84cd1e
commit 3b8388d90c
8 changed files with 30 additions and 65 deletions

View file

@ -97,16 +97,10 @@ int DivPlatformYM2610BExt::dispatch(DivCommand c) {
opChan[ch].ins=c.value;
break;
case DIV_CMD_PANNING: {
switch (c.value) {
case 0x01:
opChan[ch].pan=1;
break;
case 0x10:
opChan[ch].pan=2;
break;
default:
opChan[ch].pan=3;
break;
if (c.value==0) {
opChan[ch].pan=3;
} else {
opChan[ch].pan=((c.value&15)>0)|(((c.value>>4)>0)<<1);
}
DivInstrument* ins=parent->getIns(opChan[ch].ins);
// TODO: ???
@ -334,4 +328,4 @@ void DivPlatformYM2610BExt::quit() {
}
DivPlatformYM2610BExt::~DivPlatformYM2610BExt() {
}
}