YM2151/2610/2612/Game Boy: fix panning - UNTESTED
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2bfb84cd1e
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3b8388d90c
8 changed files with 30 additions and 65 deletions
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@ -106,16 +106,10 @@ int DivPlatformGenesisExt::dispatch(DivCommand c) {
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opChan[ch].ins=c.value;
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break;
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case DIV_CMD_PANNING: {
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switch (c.value) {
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case 0x01:
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opChan[ch].pan=1;
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break;
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case 0x10:
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opChan[ch].pan=2;
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break;
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default:
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opChan[ch].pan=3;
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break;
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if (c.value==0) {
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opChan[ch].pan=3;
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} else {
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opChan[ch].pan=((c.value&15)>0)|(((c.value>>4)>0)<<1);
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}
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// TODO: ???
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rWrite(chanOffs[2]+0xb4,(opChan[ch].pan<<6)|(chan[2].state.fms&7)|((chan[2].state.ams&3)<<4));
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@ -378,4 +372,4 @@ void DivPlatformGenesisExt::quit() {
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}
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DivPlatformGenesisExt::~DivPlatformGenesisExt() {
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}
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}
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