YM2151/2610/2612/Game Boy: fix panning - UNTESTED
This commit is contained in:
parent
2bfb84cd1e
commit
3b8388d90c
8 changed files with 30 additions and 65 deletions
|
|
@ -495,8 +495,8 @@ int DivPlatformArcade::dispatch(DivCommand c) {
|
|||
chan[c.chan].ins=c.value;
|
||||
break;
|
||||
case DIV_CMD_PANNING: {
|
||||
chan[c.chan].chVolL=((c.value>>4)==1);
|
||||
chan[c.chan].chVolR=((c.value&15)==1);
|
||||
chan[c.chan].chVolL=((c.value>>4)>0);
|
||||
chan[c.chan].chVolR=((c.value&15)>0);
|
||||
if (isMuted[c.chan]) {
|
||||
rWrite(chanOffs[c.chan]+ADDR_LR_FB_ALG,(chan[c.chan].state.alg&7)|(chan[c.chan].state.fb<<3));
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue