earliest implementation of sync

does not loop correctly
This commit is contained in:
tildearrow 2025-10-27 19:34:21 -05:00
parent 7a7a871198
commit 394c6c35aa
6 changed files with 70 additions and 4 deletions

View file

@ -601,6 +601,9 @@ class DivEngine {
float* filePlayerBuf[DIV_MAX_OUTPUTS];
size_t filePlayerBufLen;
DivFilePlayer* curFilePlayer;
bool filePlayerSync;
ssize_t filePlayerCueSeconds;
unsigned int filePlayerCueMillis;
size_t totalProcessed;
@ -754,6 +757,9 @@ class DivEngine {
// get the audio file player.
DivFilePlayer* getFilePlayer();
// get whether the player is synchronized with song playback.
bool getFilePlayerSync();
void setFilePlayerSync(bool doSync);
// save as .dmf.
SafeWriter* saveDMF(unsigned char version);
@ -1565,6 +1571,9 @@ class DivEngine {
previewVol(1.0f),
filePlayerBufLen(0),
curFilePlayer(NULL),
filePlayerSync(true),
filePlayerCueSeconds(0),
filePlayerCueMillis(0),
totalProcessed(0),
renderPoolThreads(0),
renderPool(NULL),