breaking the limit, part 2
all dispatches adapted to 32768 samples. sample limit unlocked. testing is required.
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47 changed files with 430 additions and 168 deletions
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@ -27,7 +27,7 @@
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std::vector<DivSample*> DivEngine::sampleFromFile(const char* path) {
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std::vector<DivSample*> ret;
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if (song.sample.size()>=256) {
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if (song.sample.size()>=32768) {
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lastError="too many samples!";
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return ret;
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}
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@ -432,7 +432,7 @@ std::vector<DivSample*> DivEngine::sampleFromFile(const char* path) {
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}
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DivSample* DivEngine::sampleFromFileRaw(const char* path, DivSampleDepth depth, int channels, bool bigEndian, bool unsign, bool swapNibbles, int rate) {
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if (song.sample.size()>=256) {
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if (song.sample.size()>=32768) {
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lastError="too many samples!";
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return NULL;
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}
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