GUI: use canvasW/H instead of scrW/H*dpiScale

This commit is contained in:
tildearrow 2022-10-20 02:34:14 -05:00
parent d96674186e
commit 373367724b
16 changed files with 63 additions and 78 deletions

View file

@ -177,12 +177,12 @@ void FurnaceGUI::drawWaveEdit() {
if (!waveEditOpen) return;
float wavePreview[257];
if (mobileUI) {
patWindowPos=(portrait?ImVec2(0.0f,(mobileMenuPos*-0.65*scrH*dpiScale)):ImVec2((0.16*scrH*dpiScale)+0.5*scrW*dpiScale*mobileMenuPos,0.0f));
patWindowSize=(portrait?ImVec2(scrW*dpiScale,scrH*dpiScale-(0.16*scrW*dpiScale)-(pianoOpen?(0.4*scrW*dpiScale):0.0f)):ImVec2(scrW*dpiScale-(0.16*scrH*dpiScale),scrH*dpiScale-(pianoOpen?(0.3*scrH*dpiScale):0.0f)));
patWindowPos=(portrait?ImVec2(0.0f,(mobileMenuPos*-0.65*canvasH)):ImVec2((0.16*canvasH)+0.5*canvasW*mobileMenuPos,0.0f));
patWindowSize=(portrait?ImVec2(canvasW,canvasH-(0.16*canvasW)-(pianoOpen?(0.4*canvasW):0.0f)):ImVec2(canvasW-(0.16*canvasH),canvasH-(pianoOpen?(0.3*canvasH):0.0f)));
ImGui::SetNextWindowPos(patWindowPos);
ImGui::SetNextWindowSize(patWindowSize);
} else {
ImGui::SetNextWindowSizeConstraints(ImVec2(300.0f*dpiScale,300.0f*dpiScale),ImVec2(scrW*dpiScale,scrH*dpiScale));
ImGui::SetNextWindowSizeConstraints(ImVec2(300.0f*dpiScale,300.0f*dpiScale),ImVec2(canvasW,canvasH));
}
if (ImGui::Begin("Wavetable Editor",&waveEditOpen,globalWinFlags|(settings.allowEditDocking?0:ImGuiWindowFlags_NoDocking))) {
if (curWave<0 || curWave>=(int)e->song.wave.size()) {