prepare for more CSM
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2fbcacfbd0
commit
34f6a303a6
6 changed files with 87 additions and 20 deletions
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@ -1030,6 +1030,18 @@ void DivEngine::registerSystems() {
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fmOPNPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_OPN_CSM]=new DivSysDef(
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"Yamaha YM2203 (OPN) CSM", NULL, 0xc3, 0, 10, true, true, 0x151, false, 1U<<DIV_SAMPLE_DEPTH_8BIT,
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"cost-reduced version of the OPM with a different register layout and no stereo...\n...but it has a built-in AY-3-8910! (actually an YM2149)\nCSM blah blah",
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{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "CSM Timer", "PSG 1", "PSG 2", "PSG 3"},
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{"F1", "F2", "O1", "O2", "O3", "O4", "CSM", "S1", "S2", "S3"},
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{DIV_CH_FM, DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_NOISE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PULSE},
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY},
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{},
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fmEffectHandlerMap,
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fmOPNPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_PC98]=new DivSysDef(
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"Yamaha YM2608 (OPNA)", NULL, 0x8e, 0, 16, true, true, 0x151, false, (1U<<DIV_SAMPLE_DEPTH_ADPCM_B)|(1U<<DIV_SAMPLE_DEPTH_8BIT),
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"OPN but twice the FM channels, stereo makes a come-back and has rhythm and ADPCM channels.",
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@ -1054,6 +1066,18 @@ void DivEngine::registerSystems() {
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_PC98_CSM]=new DivSysDef(
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"Yamaha YM2608 (OPNA) CSM", NULL, 0xc4, 0, 20, true, true, 0x151, false, (1U<<DIV_SAMPLE_DEPTH_ADPCM_B)|(1U<<DIV_SAMPLE_DEPTH_8BIT),
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"OPN but twice the FM channels, stereo makes a come-back and has rhythm and ADPCM channels.\nCSM blah blah",
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{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "FM 4", "FM 5", "FM 6", "CSM Timer", "Square 1", "Square 2", "Square 3", "Kick", "Snare", "Top", "HiHat", "Tom", "Rim", "ADPCM"},
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{"F1", "F2", "O1", "O2", "O3", "O4", "F4", "F5", "F6", "CSM", "S1", "S2", "S3", "BD", "SD", "TP", "HH", "TM", "RM", "P"},
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{DIV_CH_FM, DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_NOISE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_PCM},
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMB},
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{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA},
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fmEffectHandlerMap,
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_OPL]=new DivSysDef(
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"Yamaha YM3526 (OPL)", NULL, 0x8f, 0, 9, true, false, 0x151, false, 0,
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"OPN, but what if you only had two operators, no stereo, no detune and a lower ADSR parameter range?",
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@ -1262,6 +1286,18 @@ void DivEngine::registerSystems() {
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fmOPN2PostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_YM2612_CSM]=new DivSysDef(
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"Yamaha YM2612 (OPN2) CSM", NULL, 0xc1, 0, 10, true, false, 0x150, false, 1U<<DIV_SAMPLE_DEPTH_8BIT,
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"this chip is mostly known for being in the Sega Genesis (but it also was on the FM Towns computer).\nthis one includes CSM mode control for special effects on Channel 3.",
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{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "FM 4", "FM 5", "FM 6", "CSM Timer"},
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{"F1", "F2", "O1", "O2", "O3", "O4", "F4", "F5", "F6", "CSM"},
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{DIV_CH_FM, DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_NOISE},
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM},
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{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA, DIV_INS_NULL},
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fmOPN2EffectHandlerMap,
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fmOPN2PostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_SCC]=new DivSysDef(
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"Konami SCC", NULL, 0xa1, 0, 5, false, true, 0x161, false, 0,
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"a wavetable chip made by Konami for use with the MSX.\nthe last channel shares its wavetable with the previous one though.",
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@ -1333,6 +1369,18 @@ void DivEngine::registerSystems() {
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_YM2610_CSM]=new DivSysDef(
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"Yamaha YM2610 (OPNB) CSM", NULL, 0xc2, 0, 18, true, false, 0x151, false, (1U<<DIV_SAMPLE_DEPTH_ADPCM_A)|(1U<<DIV_SAMPLE_DEPTH_ADPCM_B)|(1U<<DIV_SAMPLE_DEPTH_8BIT),
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"this chip was used in SNK's Neo Geo arcade board and video game console.\nit's like OPNA but the rhythm channels are ADPCM channels and two FM channels went missing.\nthis one includes CSM mode control for special effects on Channel 2.",
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{"FM 1", "FM 2 OP1", "FM 2 OP2", "FM 2 OP3", "FM 2 OP4", "FM 3", "FM 4", "CSM Timer", "PSG 1", "PSG 2", "PSG 3", "ADPCM-A 1", "ADPCM-A 2", "ADPCM-A 3", "ADPCM-A 4", "ADPCM-A 5", "ADPCM-A 6", "ADPCM-B"},
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{"F1", "O1", "O2", "O3", "O4", "F3", "F4", "CSM", "S1", "S2", "S3", "P1", "P2", "P3", "P4", "P5", "P6", "B"},
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{DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_FM, DIV_CH_FM, DIV_CH_NOISE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM},
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMB},
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{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA},
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fmEffectHandlerMap,
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_OPLL_DRUMS]=new DivSysDef(
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"Yamaha YM2413 (OPLL) with drums", NULL, 0xa7, 0, 11, true, false, 0x150, false, 0,
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"the OPLL chips but with drums mode turned on.",
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@ -1410,6 +1458,18 @@ void DivEngine::registerSystems() {
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_YM2610B_CSM]=new DivSysDef(
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"Yamaha YM2610B (OPNB2) CSM", NULL, 0xc5, 0, 20, true, false, 0x151, false, (1U<<DIV_SAMPLE_DEPTH_ADPCM_A)|(1U<<DIV_SAMPLE_DEPTH_ADPCM_B)|(1U<<DIV_SAMPLE_DEPTH_8BIT),
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"so Taito asked Yamaha if they could get the two missing FM channels back, and Yamaha gladly provided them with this chip.\nCSM blah blah",
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{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "FM 4", "FM 5", "FM 6", "CSM Timer", "PSG 1", "PSG 2", "PSG 3", "ADPCM-A 1", "ADPCM-A 2", "ADPCM-A 3", "ADPCM-A 4", "ADPCM-A 5", "ADPCM-A 6", "ADPCM-B"},
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{"F1", "F2", "O1", "O2", "O3", "O4", "F4", "F5", "F6", "CSM", "S1", "S2", "S3", "P1", "P2", "P3", "P4", "P5", "P6", "B"},
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{DIV_CH_FM, DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_NOISE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PULSE, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM},
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{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AY, DIV_INS_AY, DIV_INS_AY, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMA, DIV_INS_ADPCMB},
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{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA},
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fmEffectHandlerMap,
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fmOPNAPostEffectHandlerMap
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);
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sysDefs[DIV_SYSTEM_SEGAPCM_COMPAT]=new DivSysDef(
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"SegaPCM (compatible 5-channel mode)", NULL, 0xa9, 0, 5, false, true, 0x151, false, 1U<<DIV_SAMPLE_DEPTH_8BIT,
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"this is the same thing as SegaPCM, but only exposes 5 of the channels for compatibility with DefleMask.",
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