update Dear ImGui to 1.92.5 - READ
there are some text changes which may break text undo/redo. testing needed.
This commit is contained in:
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31 changed files with 1404 additions and 736 deletions
244
extern/imgui_patched/backends/imgui_impl_wgpu.cpp
vendored
244
extern/imgui_patched/backends/imgui_impl_wgpu.cpp
vendored
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@ -1,6 +1,6 @@
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW)
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
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@ -10,6 +10,8 @@
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// Missing features or Issues:
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// [ ] Renderer: Multi-viewport support (multiple windows), useful for desktop.
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// Read imgui_impl_wgpu.h about how to use the IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_DAWN flags.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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@ -20,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-10-16: Update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
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// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
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// 2025-06-12: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. (#8465)
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// 2025-02-26: Recreate image bind groups during render. (#8426, #8046, #7765, #8027) + Update for latest webgpu-native changes.
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@ -48,22 +51,21 @@
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#include "imgui.h"
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// When targeting native platforms (i.e. NOT Emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#ifndef __EMSCRIPTEN__
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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#else
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
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#endif
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#endif
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_wgpu.h"
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#include <limits.h>
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#include <webgpu/webgpu.h>
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#include <stdio.h>
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// One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error Exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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// This condition is true when it's built with EMSCRIPTEN using -sUSE_WEBGPU=1 flag (deprecated from 4.0.10)
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// This condition is false for all other 3 cases: WGPU-Native, DAWN-Native or DAWN-EMSCRIPTEN (using --use-port=emdawnwebgpu flag)
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#if defined(__EMSCRIPTEN__) && defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN
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#endif
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// Dawn renamed WGPUProgrammableStageDescriptor to WGPUComputeState (see: https://github.com/webgpu-native/webgpu-headers/pull/413)
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@ -261,7 +263,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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{
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUShaderSourceWGSL wgsl_desc = {};
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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wgsl_desc.code = { wgsl_source, WGPU_STRLEN };
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@ -272,12 +274,12 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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#endif
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WGPUShaderModuleDescriptor desc = {};
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desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&wgsl_desc);
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desc.nextInChain = (WGPUChainedStruct*)&wgsl_desc;
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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@ -400,9 +402,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor vb_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Vertex buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Vertex buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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@ -427,9 +430,10 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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WGPUBufferDescriptor ib_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Index buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Index buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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@ -562,7 +566,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Create texture
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WGPUTextureDescriptor tex_desc = {};
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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tex_desc.label = { "Dear ImGui Texture", WGPU_STRLEN };
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#else
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tex_desc.label = "Dear ImGui Texture";
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@ -607,7 +611,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
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// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyTextureInfo dst_view = {};
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#else
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WGPUImageCopyTexture dst_view = {};
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@ -616,7 +620,7 @@ void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex)
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dst_view.mipLevel = 0;
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dst_view.origin = { (uint32_t)upload_x, (uint32_t)upload_y, 0 };
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dst_view.aspect = WGPUTextureAspect_All;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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WGPUTexelCopyBufferLayout layout = {};
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#else
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WGPUTextureDataLayout layout = {};
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@ -638,9 +642,10 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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WGPUBufferDescriptor ub_desc =
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{
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nullptr,
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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{ "Dear ImGui Uniform buffer", WGPU_STRLEN, },
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#else
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"Dear ImGui Uniform buffer",
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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MEMALIGN(sizeof(Uniforms), 16),
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@ -753,7 +758,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU_EMSCRIPTEN)
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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depth_stencil_state.depthWriteEnabled = false;
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@ -835,14 +840,18 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
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// Setup backend capabilities flags
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ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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io.BackendRendererUserData = (void*)bd;
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_emscripten";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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io.BackendRendererName = "imgui_impl_webgpu_dawn";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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io.BackendRendererName = "imgui_impl_webgpu_wgpu";
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io.BackendRendererName = "imgui_impl_wgpu (Dawn, Emscripten)"; // compiled & linked using EMSCRIPTEN with "--use-port=emdawnwebgpu" flag
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#else
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io.BackendRendererName = "imgui_impl_webgpu";
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io.BackendRendererName = "imgui_impl_wgpu (Dawn, Native)";
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#endif
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Emscripten)"; // linked using EMSCRIPTEN with "-sUSE_WEBGPU=1" flag, deprecated from EMSCRIPTEN 4.0.10
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#else
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io.BackendRendererName = "imgui_impl_wgpu (WGPU, Native)";
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#endif
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#endif
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
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@ -907,6 +916,173 @@ void ImGui_ImplWGPU_NewFrame()
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IM_ASSERT(0 && "ImGui_ImplWGPU_CreateDeviceObjects() failed!");
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}
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//-------------------------------------------------------------------------
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// Internal Helpers
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// Those are currently used by our example applications.
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//-------------------------------------------------------------------------
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bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status)
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{
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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return (status == WGPUSurfaceGetCurrentTextureStatus_Error);
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#else
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return (status == WGPUSurfaceGetCurrentTextureStatus_OutOfMemory || status == WGPUSurfaceGetCurrentTextureStatus_DeviceLost);
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#endif
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}
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bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status)
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{
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#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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return (status == WGPUSurfaceGetCurrentTextureStatus_Timeout || status == WGPUSurfaceGetCurrentTextureStatus_Outdated || status == WGPUSurfaceGetCurrentTextureStatus_Lost);
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#else
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return (status == WGPUSurfaceGetCurrentTextureStatus_Timeout || status == WGPUSurfaceGetCurrentTextureStatus_Outdated || status == WGPUSurfaceGetCurrentTextureStatus_Lost || status == WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal);
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#endif
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}
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// Helpers to obtain a string
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type)
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{
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switch (type)
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{
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case WGPUErrorType_Validation: return "Validation";
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case WGPUErrorType_OutOfMemory: return "OutOfMemory";
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case WGPUErrorType_Unknown: return "Unknown";
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case WGPUErrorType_Internal: return "Internal";
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default: return "Unknown";
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}
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}
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const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type)
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{
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switch (type)
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{
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case WGPUDeviceLostReason_Unknown: return "Unknown";
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case WGPUDeviceLostReason_Destroyed: return "Destroyed";
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case WGPUDeviceLostReason_CallbackCancelled: return "CallbackCancelled";
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case WGPUDeviceLostReason_FailedCreation: return "FailedCreation";
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default: return "Unknown";
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}
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}
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#elif !defined(__EMSCRIPTEN__)
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const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level)
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{
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switch (level)
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{
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case WGPULogLevel_Error: return "Error";
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case WGPULogLevel_Warn: return "Warn";
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case WGPULogLevel_Info: return "Info";
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case WGPULogLevel_Debug: return "Debug";
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case WGPULogLevel_Trace: return "Trace";
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default: return "Unknown";
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}
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}
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#endif
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const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type)
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{
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switch (type)
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{
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case WGPUBackendType_WebGPU: return "WebGPU";
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case WGPUBackendType_D3D11: return "D3D11";
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case WGPUBackendType_D3D12: return "D3D12";
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case WGPUBackendType_Metal: return "Metal";
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case WGPUBackendType_Vulkan: return "Vulkan";
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case WGPUBackendType_OpenGL: return "OpenGL";
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case WGPUBackendType_OpenGLES: return "OpenGLES";
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default: return "Unknown";
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}
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}
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const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type)
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{
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switch (type)
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{
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case WGPUAdapterType_DiscreteGPU: return "DiscreteGPU";
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case WGPUAdapterType_IntegratedGPU: return "IntegratedGPU";
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case WGPUAdapterType_CPU: return "CPU";
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default: return "Unknown";
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}
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}
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void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter)
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{
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WGPUAdapterInfo info = {};
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wgpuAdapterGetInfo(adapter, &info);
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printf("description: \"%.*s\"\n", (int)info.description.length, info.description.data);
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printf("vendor: \"%.*s\", vendorID: %x\n", (int)info.vendor.length, info.vendor.data, info.vendorID);
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printf("architecture: \"%.*s\"\n", (int) info.architecture.length, info.architecture.data);
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printf("device: \"%.*s\", deviceID: %x\n", (int)info.device.length, info.device.data, info.deviceID);
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printf("backendType: \"%s\"\n", ImGui_ImplWGPU_GetBackendTypeName(info.backendType));
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printf("adapterType: \"%s\"\n", ImGui_ImplWGPU_GetAdapterTypeName(info.adapterType));
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wgpuAdapterInfoFreeMembers(info);
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}
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#ifndef __EMSCRIPTEN__
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#if defined(__APPLE__)
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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// (e.g. using cmake: set_source_files_properties(${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp PROPERTIES COMPILE_FLAGS "-x objective-c++") )
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#include <Cocoa/Cocoa.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info)
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{
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WGPUSurfaceDescriptor surface_descriptor = {};
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WGPUSurface surface = {};
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#if defined(__APPLE__)
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if (strcmp(info->System, "cocoa") == 0)
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{
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IM_ASSERT(info->RawWindow != nullptr);
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NSWindow* ns_window = (NSWindow*)info->RawWindow;
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id metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setWantsLayer : YES] ;
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[ns_window.contentView setLayer : metal_layer] ;
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WGPUSurfaceSourceMetalLayer surface_src_metal = {};
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surface_src_metal.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
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surface_src_metal.layer = metal_layer;
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surface_descriptor.nextInChain = &surface_src_metal.chain;
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surface = wgpuInstanceCreateSurface(info->Instance, &surface_descriptor);
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}
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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if (strcmp(info->System, "wayland") == 0)
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{
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IM_ASSERT(info->RawDisplay != nullptr && info->RawSurface != nullptr);
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WGPUSurfaceSourceWaylandSurface surface_src_wayland = {};
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surface_src_wayland.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
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surface_src_wayland.display = info->RawDisplay;
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surface_src_wayland.surface = info->RawSurface;
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surface_descriptor.nextInChain = &surface_src_wayland.chain;
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surface = wgpuInstanceCreateSurface(info->Instance, &surface_descriptor);
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}
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else if (strcmp(info->System, "x11") == 0)
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{
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IM_ASSERT(info->RawDisplay != nullptr && info->RawWindow != nullptr);
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WGPUSurfaceSourceXlibWindow surface_src_xlib = {};
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surface_src_xlib.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
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surface_src_xlib.display = info->RawDisplay;
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surface_src_xlib.window = (uint64_t)info->RawWindow;
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surface_descriptor.nextInChain = &surface_src_xlib.chain;
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surface = wgpuInstanceCreateSurface(info->Instance, &surface_descriptor);
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}
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#elif defined(_WIN32)
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if (strcmp(info->System, "win32") == 0)
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{
|
||||
IM_ASSERT(info->RawWindow != nullptr && info->RawInstance != nullptr);
|
||||
WGPUSurfaceSourceWindowsHWND surface_src_hwnd = {};
|
||||
surface_src_hwnd.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
|
||||
surface_src_hwnd.hinstance = info->RawInstance;
|
||||
surface_src_hwnd.hwnd = info->RawWindow;
|
||||
surface_descriptor.nextInChain = &surface_src_hwnd.chain;
|
||||
surface = wgpuInstanceCreateSurface(info->Instance, &surface_descriptor);
|
||||
}
|
||||
#else
|
||||
#error "Unsupported WebGPU native platform!"
|
||||
#endif
|
||||
return surface;
|
||||
}
|
||||
#endif // #ifndef __EMSCRIPTEN__
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue