small fixes, print progress in rows/files

This commit is contained in:
LTVA1 2024-08-21 19:40:42 +03:00 committed by tildearrow
parent a4dae5302b
commit 33eea96986
2 changed files with 38 additions and 66 deletions

View file

@ -2600,7 +2600,7 @@ void FurnaceGUI::exportAudio(String path, DivAudioExportModes mode) {
e->saveAudio(path.c_str(),audioExportOptions);
int totalFiles = 0;
totalFiles = 0;
e->getTotalAudioFiles(totalFiles);
int totalLoops = 0;
@ -2621,52 +2621,6 @@ void FurnaceGUI::exportAudio(String path, DivAudioExportModes mode) {
displayExporting=true;
}
/*e->lockEngine([this, progressLambda]()
{
int totalFiles = 0;
e->getTotalAudioFiles(totalFiles);
int loopsLeft = 0;
int totalLoops = 0;
int curRow = 0;
int curOrder = 0;
e->getCurSongPos(curRow, curOrder);
int curFile = 0;
e->getCurFileIndex(curFile);
int lengthOfOneFile = songLength;
int curPosInRows = curRow;
for(int i = 0; i < curOrder; i++)
{
curPosInRows += songOrdersLengths[i];
}
if(!songHasSongEndCommand)
{
e->getLoopsLeft(loopsLeft);
e->getTotalLoops(totalLoops);
lengthOfOneFile += songLoopedSectionLength * totalLoops;
lengthOfOneFile += songFadeoutSectionLength; //account for fadeout
if(totalLoops != loopsLeft) //we are going 2nd, 3rd, etc. time through the song
{
curPosInRows -= (songLength - songLoopedSectionLength); //a hack so progress bar does not jump?
}
}
//int lengthOfOneFile = songLength * (totalLoops + 1);
//songLoopedSectionLength
int totalLength = lengthOfOneFile * totalFiles;
*progressLambda = (float)(curPosInRows +
(totalLoops - loopsLeft) * songLength +
lengthOfOneFile * curFile)
/ (float)totalLength;
});*/
void FurnaceGUI::editStr(String* which) {
editString=which;
displayEditString=true;
@ -5902,51 +5856,68 @@ bool FurnaceGUI::loop() {
centerNextWindow(_("Rendering..."),canvasW,canvasH);
if (ImGui::BeginPopupModal(_("Rendering..."),NULL,ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
if(audioExportOptions.mode != DIV_EXPORT_MODE_MANY_CHAN)
{
ImGui::Text(_("Please wait..."));
}
float* progressLambda = &curProgress;
int curPosInRows = 0;
int* curPosInRowsLambda = &curPosInRows;
int loopsLeft = 0;
int* loopsLeftLambda = &loopsLeft;
int totalLoops = 0;
int* totalLoopsLambda = &totalLoops;
int curFile = 0;
int* curFileLambda = &curFile;
if(e->isExporting())
{
e->lockEngine([this, progressLambda]()
e->lockEngine([this, progressLambda, curPosInRowsLambda, curFileLambda, loopsLeftLambda, totalLoopsLambda]()
{
int loopsLeft = 0;
int totalLoops = 0;
int curRow = 0;
int curOrder = 0;
e->getCurSongPos(curRow, curOrder);
int curFile = 0;
e->getCurFileIndex(curFile);
*curFileLambda = 0;
e->getCurFileIndex(*curFileLambda);
int curPosInRows = curRow;
*curPosInRowsLambda = curRow;
for(int i = 0; i < curOrder; i++)
{
curPosInRows += songOrdersLengths[i];
*curPosInRowsLambda += songOrdersLengths[i];
}
if(!songHasSongEndCommand)
{
e->getLoopsLeft(loopsLeft);
e->getTotalLoops(totalLoops);
e->getLoopsLeft(*loopsLeftLambda);
e->getTotalLoops(*totalLoopsLambda);
if(totalLoops != loopsLeft) //we are going 2nd, 3rd, etc. time through the song
if((*totalLoopsLambda) != (*loopsLeftLambda)) //we are going 2nd, 3rd, etc. time through the song
{
curPosInRows -= (songLength - songLoopedSectionLength); //a hack so progress bar does not jump?
*curPosInRowsLambda -= (songLength - songLoopedSectionLength); //a hack so progress bar does not jump?
}
if(e->getIsFadingOut()) //we are in fadeout??? why it works like that bruh
{
curPosInRows -= (songLength - songLoopedSectionLength); //a hack so progress bar does not jump?
*curPosInRowsLambda -= (songLength - songLoopedSectionLength); //a hack so progress bar does not jump?
}
}
*progressLambda = (float)(curPosInRows +
(totalLoops - loopsLeft) * songLength +
lengthOfOneFile * curFile)
*progressLambda = (float)((*curPosInRowsLambda) +
((*totalLoopsLambda) - (*loopsLeftLambda)) * songLength +
lengthOfOneFile * (*curFileLambda))
/ (float)totalLength;
});
}
ImGui::Text(_("%f"), curProgress);
ImGui::ProgressBar(curProgress,ImVec2(-FLT_MIN,0));
ImGui::Text(_("Row %d of %d"), curPosInRows +
((totalLoops) - (loopsLeft)) * songLength, lengthOfOneFile);
if(audioExportOptions.mode == DIV_EXPORT_MODE_MANY_CHAN)
{
ImGui::Text(_("Channel %d of %d"), curFile + 1, totalFiles);
}
ImGui::ProgressBar(curProgress,ImVec2(-FLT_MIN,0), fmt::sprintf("%.2f%%", curProgress * 100.0f).c_str());
if (ImGui::Button(_("Abort"))) {
if (e->haltAudioFile()) {
ImGui::CloseCurrentPopup();

View file

@ -1731,6 +1731,7 @@ class FurnaceGUI {
int lengthOfOneFile; //length of one rendering pass. song length times num of loops + fadeout
int totalLength; //total length of render (lengthOfOneFile times num of files for per-channel export)
float curProgress;
int totalFiles;
struct Settings {
bool settingsChanged;