convert presets to new format, part 3
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3 changed files with 11 additions and 14 deletions
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@ -155,7 +155,6 @@ const char* aboutLine[]={
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"MSM6295 emulator by cam900",
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"",
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"greetings to:",
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"Fractal Sound team",
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"NEOART Costa Rica",
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"all members of Deflers of Noice!",
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"",
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@ -25,12 +25,14 @@
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// every entry is written in the following format:
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// cat.systems.push_back(FurnaceGUISysDef(
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// "System Name", {
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// DIV_SYSTEM_???, Volume, Panning, Flags,
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// DIV_SYSTEM_???, Volume, Panning, Flags,
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// CH(DIV_SYSTEM_???, Volume, Panning, Flags),
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// CH(DIV_SYSTEM_???, Volume, Panning, Flags),
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// ...
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// 0
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// }
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// ));
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// flags are a string of new line-separated values.
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#define CH FurnaceGUISysDefChip
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void FurnaceGUI::initSystemPresets() {
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sysCategories.clear();
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@ -40,27 +42,25 @@ void FurnaceGUI::initSystemPresets() {
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cat=FurnaceGUISysCategory("Game consoles","let's play some chiptune making games!");
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cat.systems.push_back(FurnaceGUISysDef(
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"Sega Genesis", {
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DIV_SYSTEM_YM2612, 64, 0, 0,
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DIV_SYSTEM_SMS, 32, 0, 0,
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0
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CH(DIV_SYSTEM_YM2612, 64, 0, ""),
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CH(DIV_SYSTEM_SMS, 32, 0, "")
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}
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"Sega Genesis (extended channel 3)", {
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DIV_SYSTEM_YM2612_EXT, 64, 0, 0,
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DIV_SYSTEM_SMS, 32, 0, 0,
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0
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CH(DIV_SYSTEM_YM2612_EXT, 64, 0, ""),
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CH(DIV_SYSTEM_SMS, 32, 0, "")
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}
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"Sega Genesis (Fractal Sound template)", {
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"Sega Genesis (DualPCM)", {
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DIV_SYSTEM_YM2612_FRAC, 64, 0, 0,
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DIV_SYSTEM_SMS, 32, 0, 0,
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0
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}
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"Sega Genesis (Fractal Sound template, extended channel 3)", {
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"Sega Genesis (DualPCM, extended channel 3)", {
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DIV_SYSTEM_YM2612_FRAC_EXT, 64, 0, 0,
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DIV_SYSTEM_SMS, 32, 0, 0,
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0
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