Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt

* 'master' of https://github.com/tildearrow/furnace: (53 commits)
  prepare for better backward writing
  VGM export: fix oops
  GUI: drag-and-drop ins/wave/sample loading
  GUI: add "set loop" to sample editor
  MSM6295: VGM export!
  oops
  MSM6295: add rate select effect (20xx)
  update meteor shower
  MSVC is better than GCC right?
  update to-do list
  door into summer
  GUI: implement input for touch events
  GUI: update SDL hints
  fix Termux build
  add another demo song
  add demos/ecolove.fur
  update to-do list
  update demos/README.md
  add new demo songs
  dev99 - major Fractal system change
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/genesis.cpp
#	src/engine/playback.cpp
#	src/engine/song.h
#	src/engine/vgmOps.cpp
This commit is contained in:
cam900 2022-05-29 13:47:39 +09:00
commit 32152fd89b
72 changed files with 967 additions and 304 deletions

View file

@ -2027,12 +2027,23 @@ void DivEngine::registerSystems() {
);
sysDefs[DIV_SYSTEM_MSM6295]=new DivSysDef(
"OKI MSM6295", NULL, 0xaa, 0, 4, false, true, 0, false,
"OKI MSM6295", NULL, 0xaa, 0, 4, false, true, 0x161, false,
"an ADPCM sound chip manufactured by OKI and used in many arcade boards.",
{"Channel 1", "Channel 2", "Channel 3", "Channel 4"},
{"CH1", "CH2", "CH3", "CH4"},
{DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_PCM},
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA},
{},
[this](int ch, unsigned char effect, unsigned char effectVal) -> bool {
switch (effect) {
case 0x20: // select rate
dispatchCmd(DivCommand(DIV_CMD_SAMPLE_FREQ,ch,effectVal));
break;
default:
return false;
}
return true;
}
);
sysDefs[DIV_SYSTEM_MSM6258]=new DivSysDef(
@ -2100,6 +2111,40 @@ void DivEngine::registerSystems() {
namcoEffectHandler
);
// replace with an 8-channel chip in a future
sysDefs[DIV_SYSTEM_RESERVED_8]=new DivSysDef(
"Reserved", NULL, 0xbc, 0, 8, false, true, 0, false,
"this was YM2612_FRAC, but due to changes this ID is reserved.",
{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"},
{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"},
{DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE, DIV_CH_NOISE},
{DIV_INS_STD, DIV_INS_STD, DIV_INS_STD, DIV_INS_STD, DIV_INS_STD, DIV_INS_STD, DIV_INS_STD, DIV_INS_STD}
);
sysDefs[DIV_SYSTEM_YM2612_FRAC]=new DivSysDef(
"Yamaha YM2612 (OPN2) with DualPCM", NULL, 0xbe, 0, 7, true, false, 0, false,
"this chip is mostly known for being in the Sega Genesis (but it also was on the FM Towns computer).\nthis system uses software mixing to provide two sample channels.",
{"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6/PCM 1", "PCM 2"},
{"F1", "F2", "F3", "F4", "F5", "P1", "P2"},
{DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_FM, DIV_CH_PCM, DIV_CH_PCM},
{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AMIGA},
{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA, DIV_INS_NULL},
opn2EffectHandler,
fmPostEffectHandler
);
sysDefs[DIV_SYSTEM_YM2612_FRAC_EXT]=new DivSysDef(
"Yamaha YM2612 (OPN2) Extended Channel 3 with DualPCM and CSM", NULL, 0xbd, 0, 11, true, false, 0, false,
"this chip is mostly known for being in the Sega Genesis (but it also was on the FM Towns computer).\nthis system uses software mixing to provide two sample channels.\nthis one is in Extended Channel mode, which turns the second FM channel into four operators with independent notes/frequencies.",
{"FM 1", "FM 2", "FM 3 OP1", "FM 3 OP2", "FM 3 OP3", "FM 3 OP4", "FM 4", "FM 5", "FM 6/PCM 1", "PCM 2", "CSM Timer"},
{"F1", "F2", "O1", "O2", "O3", "O4", "F4", "F5", "P1", "P2", "CSM"},
{DIV_CH_FM, DIV_CH_FM, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_OP, DIV_CH_FM, DIV_CH_FM, DIV_CH_PCM, DIV_CH_PCM, DIV_CH_NOISE},
{DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_FM, DIV_INS_AMIGA, DIV_INS_FM},
{DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_NULL, DIV_INS_AMIGA, DIV_INS_NULL, DIV_INS_NULL},
opn2EffectHandler,
fmPostEffectHandler
);
sysDefs[DIV_SYSTEM_DUMMY]=new DivSysDef(
"Dummy System", NULL, 0xfd, 0, 8, false, true, 0, false,
"this is a system designed for testing purposes.",