VGM export: NES DPCM, part 1

still does not work
This commit is contained in:
tildearrow 2023-06-22 15:20:48 -05:00
parent 0bcd1b74ac
commit 317aca0564
2 changed files with 34 additions and 6 deletions

View file

@ -489,7 +489,7 @@ class DivEngine {
void processRow(int i, bool afterDelay);
void nextOrder();
void nextRow();
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, bool directStream);
void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample, bool* sampleDir, bool isSecond, int* pendingFreq, int* playingSample, size_t bankOffset, bool directStream);
// returns true if end of song.
bool nextTick(bool noAccum=false, bool inhibitLowLat=false);
bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);