Namco WSG: finish it up

This commit is contained in:
tildearrow 2022-05-21 02:56:36 -05:00
parent 9162e8e241
commit 315c2645d2
4 changed files with 138 additions and 44 deletions

View file

@ -1975,6 +1975,20 @@ void DivEngine::registerSystems() {
{DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA, DIV_INS_AMIGA}
);
auto namcoEffectHandler=[this](int ch, unsigned char effect, unsigned char effectVal) -> bool {
switch (effect) {
case 0x10: // select waveform
dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
break;
case 0x11: // noise mode
dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
break;
default:
return false;
}
return true;
};
sysDefs[DIV_SYSTEM_NAMCO]=new DivSysDef(
"Namco WSG", NULL, 0xb9, 0, 3, false, true, 0, false,
"a wavetable sound chip used in Pac-Man, among other early Namco arcade games.",
@ -1983,7 +1997,7 @@ void DivEngine::registerSystems() {
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
namcoEffectHandler
);
sysDefs[DIV_SYSTEM_NAMCO_15XX]=new DivSysDef(
@ -1994,7 +2008,7 @@ void DivEngine::registerSystems() {
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
namcoEffectHandler
);
sysDefs[DIV_SYSTEM_NAMCO_CUS30]=new DivSysDef(
@ -2005,7 +2019,7 @@ void DivEngine::registerSystems() {
{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
{DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO, DIV_INS_NAMCO},
{},
waveOnlyEffectHandler
namcoEffectHandler
);
sysDefs[DIV_SYSTEM_DUMMY]=new DivSysDef(