Arcade: add LFO wave macro
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2 changed files with 5 additions and 0 deletions
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@ -251,6 +251,10 @@ void DivPlatformArcade::tick() {
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}
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}
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if (chan[i].std.hadWave) {
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rWrite(0x1b,chan[i].std.wave&3);
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}
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if (chan[i].std.hadEx1) {
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amDepth=chan[i].std.ex1;
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immWrite(0x19,amDepth);
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