GUI: DirectX 11 render backend, part 1
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f605ae9f65
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@ -742,7 +742,7 @@ if (WITH_RENDER_DX11)
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list(APPEND GUI_SOURCES src/gui/render/renderDX11.cpp)
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list(APPEND GUI_SOURCES src/gui/render/renderDX11.cpp)
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list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx11.cpp)
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list(APPEND GUI_SOURCES extern/imgui_patched/backends/imgui_impl_dx11.cpp)
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list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX11)
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list(APPEND DEPENDENCIES_DEFINES HAVE_RENDER_DX11)
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list(APPEND DEPENDENCIES_LIBRARIES D3D11 d3dcompiler)
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list(APPEND DEPENDENCIES_LIBRARIES d3d11 d3dcompiler)
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message(STATUS "UI render backend: DirectX 11")
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message(STATUS "UI render backend: DirectX 11")
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else()
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else()
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message(FATAL_ERROR "DirectX 11 render backend only for Windows!")
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message(FATAL_ERROR "DirectX 11 render backend only for Windows!")
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@ -17,7 +17,61 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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#define INCLUDE_D3D11
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#include "renderDX11.h"
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#include "renderDX11.h"
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#include <SDL_syswm.h>
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#include "backends/imgui_impl_dx11.h"
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#include "../../ta-log.h"
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const D3D_FEATURE_LEVEL possibleFeatureLevels[2]={
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_0
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};
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bool FurnaceGUIRenderDX11::destroyRenderTarget() {
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if (renderTarget!=NULL) {
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renderTarget->Release();
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renderTarget=NULL;
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return true;
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}
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return false;
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}
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bool FurnaceGUIRenderDX11::createRenderTarget() {
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ID3D11Texture2D* screen=NULL;
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HRESULT result;
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destroyRenderTarget();
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if (swapchain==NULL || device==NULL) {
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logW("createRenderTarget: swapchain or device are NULL!");
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return false;
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}
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result=swapchain->GetBuffer(0,IID_PPV_ARGS(&screen));
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if (result!=S_OK) {
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logW("createRenderTarget: could not get buffer! %.8x",result);
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return false;
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}
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if (screen==NULL) {
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logW("createRenderTarget: screen is null!");
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return false;
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}
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result=device->CreateRenderTargetView(screen,NULL,&renderTarget);
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if (result!=S_OK) {
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logW("createRenderTarget: could not create render target view! %.8x",result);
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screen->Release();
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return false;
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}
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if (renderTarget==NULL) {
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logW("createRenderTarget: what the hell the render target is null?");
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screen->Release();
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return false;
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}
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return true;
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}
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ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
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ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
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return NULL;
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return NULL;
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@ -50,25 +104,40 @@ void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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}
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void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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float floatColor[4]={
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color.x*color.w,
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color.y*color.w,
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color.z*color.w,
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color.w,
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};
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context->OMSetRenderTargets(1,&renderTarget,NULL);
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context->ClearRenderTargetView(renderTarget,floatColor);
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}
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}
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bool FurnaceGUIRenderDX11::newFrame() {
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bool FurnaceGUIRenderDX11::newFrame() {
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ImGui_ImplDX11_NewFrame();
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return true;
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return true;
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}
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}
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void FurnaceGUIRenderDX11::createFontsTexture() {
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void FurnaceGUIRenderDX11::createFontsTexture() {
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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}
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void FurnaceGUIRenderDX11::destroyFontsTexture() {
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void FurnaceGUIRenderDX11::destroyFontsTexture() {
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ImGui_ImplDX11_InvalidateDeviceObjects();
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}
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}
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void FurnaceGUIRenderDX11::renderGUI() {
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void FurnaceGUIRenderDX11::renderGUI() {
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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}
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void FurnaceGUIRenderDX11::wipe(float alpha) {
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void FurnaceGUIRenderDX11::wipe(float alpha) {
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// TODO
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}
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}
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void FurnaceGUIRenderDX11::present() {
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void FurnaceGUIRenderDX11::present() {
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swapchain->Present(1,0);
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}
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}
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bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
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bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
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@ -83,18 +152,68 @@ void FurnaceGUIRenderDX11::preInit() {
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}
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}
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bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
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bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
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return false;
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SDL_SysWMinfo sysWindow;
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D3D_FEATURE_LEVEL featureLevel;
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SDL_VERSION(&sysWindow.version);
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if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
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logE("could not get window WM info! %s",SDL_GetError());
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return false;
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}
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HWND window=(HWND)sysWindow.info.win.window;
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DXGI_SWAP_CHAIN_DESC chainDesc;
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memset(&chainDesc,0,sizeof(chainDesc));
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chainDesc.BufferDesc.Width=0;
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chainDesc.BufferDesc.Height=0;
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chainDesc.BufferDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM;
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chainDesc.BufferDesc.RefreshRate.Numerator=60;
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chainDesc.BufferDesc.RefreshRate.Denominator=1;
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chainDesc.SampleDesc.Count=1;
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chainDesc.SampleDesc.Quality=0;
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chainDesc.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;
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chainDesc.BufferCount=2;
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chainDesc.OutputWindow=window;
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chainDesc.Windowed=TRUE; // TODO: what if we're in full screen mode?
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chainDesc.SwapEffect=DXGI_SWAP_EFFECT_DISCARD;
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chainDesc.Flags=DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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HRESULT result=D3D11CreateDeviceAndSwapChain(NULL,D3D_DRIVER_TYPE_HARDWARE,NULL,0,possibleFeatureLevels,2,D3D11_SDK_VERSION,&chainDesc,&swapchain,&device,&featureLevel,&context);
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if (result!=S_OK) {
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logE("could not create device and/or swap chain! %.8x",result);
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return false;
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}
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createRenderTarget();
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return true;
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}
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}
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void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
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void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui_ImplSDL2_InitForD3D(win);
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ImGui_ImplDX11_Init(device,context);
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}
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}
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bool FurnaceGUIRenderDX11::quit() {
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bool FurnaceGUIRenderDX11::quit() {
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return false;
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destroyRenderTarget();
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if (swapchain!=NULL) {
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swapchain->Release();
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swapchain=NULL;
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}
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if (context!=NULL) {
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context->Release();
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context=NULL;
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}
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if (device!=NULL) {
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device->Release();
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device=NULL;
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}
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return true;
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}
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}
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void FurnaceGUIRenderDX11::quitGUI() {
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void FurnaceGUIRenderDX11::quitGUI() {
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}
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ImGui_ImplDX11_Shutdown();
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FurnaceGUIRenderDX11::~FurnaceGUIRenderDX11() {
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}
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}
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@ -18,17 +18,24 @@
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*/
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*/
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#include "../gui.h"
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#include "../gui.h"
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#ifdef INCLUDE_D3D11
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#include <d3d11.h>
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#else
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typedef void ID3D11DeviceContext;
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typedef void ID3D11RenderTargetView;
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typedef void IDXGISwapChain;
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#endif
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class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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ID3D11Device* device;
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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ID3D11DeviceContext* context;
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ID3D11RenderTargetView* renderTarget;
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ID3D11RenderTargetView* renderTarget;
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SDL_Window* sdlWin;
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IDXGISwapChain* swapchain;
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IDXGISwapChain* swapchain;
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float quadVertex[4][3];
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float quadVertex[4][3];
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unsigned int quadBuf;
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unsigned int quadBuf;
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void createRenderTarget();
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bool destroyRenderTarget();
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bool createRenderTarget();
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public:
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public:
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ImTextureID getTextureID(void* which);
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ImTextureID getTextureID(void* which);
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@ -57,7 +64,6 @@ class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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device(NULL),
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device(NULL),
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context(NULL),
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context(NULL),
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renderTarget(NULL),
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renderTarget(NULL),
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sdlWin(NULL),
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swapchain(NULL) {
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swapchain(NULL) {
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memset(quadVertex,0,4*3*sizeof(float));
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memset(quadVertex,0,4*3*sizeof(float));
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}
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}
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