ZX beeper: implement overlay drums
1-bit samples up to 2048 bits in length triggered with 17xx
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6ec8674072
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2ada4ee393
4 changed files with 44 additions and 25 deletions
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@ -1522,7 +1522,21 @@ void DivEngine::registerSystems() {
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{"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6"},
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{"CH1", "CH2", "CH3", "CH4", "CH5", "CH6"},
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{DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE},
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{DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER}
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{DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER, DIV_INS_BEEPER},
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{},
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[this](int ch, unsigned char effect, unsigned char effectVal) -> bool {
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switch (effect) {
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case 0x12: // pulse width
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dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
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break;
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case 0x17: // overlay sample
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dispatchCmd(DivCommand(DIV_CMD_SAMPLE_MODE,ch,effectVal));
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break;
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default:
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return false;
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}
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return true;
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}
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);
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sysDefs[DIV_SYSTEM_YM2612_EXT]=new DivSysDef(
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