update Dear ImGui to 1.91.4
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41 changed files with 1145 additions and 791 deletions
38
extern/imgui_patched/imgui_draw.cpp
vendored
38
extern/imgui_patched/imgui_draw.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.3
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// dear imgui, v1.91.4
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// (drawing and font code)
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/*
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@ -232,7 +232,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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@ -297,7 +297,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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@ -363,7 +363,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
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@ -420,6 +420,7 @@ void ImDrawList::_ResetForNewFrame()
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_IdxWritePtr = NULL;
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_ClipRectStack.resize(0);
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_TextureIdStack.resize(0);
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_CallbacksDataBuf.resize(0);
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_Path.resize(0);
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_Splitter.Clear();
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CmdBuffer.push_back(ImDrawCmd());
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@ -437,6 +438,7 @@ void ImDrawList::_ClearFreeMemory()
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_IdxWritePtr = NULL;
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_ClipRectStack.clear();
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_TextureIdStack.clear();
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_CallbacksDataBuf.clear();
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_Path.clear();
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_Splitter.ClearFreeMemory();
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}
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@ -476,7 +478,7 @@ void ImDrawList::_PopUnusedDrawCmd()
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}
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}
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
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{
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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@ -486,8 +488,26 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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AddDrawCmd();
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curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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}
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curr_cmd->UserCallback = callback;
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curr_cmd->UserCallbackData = callback_data;
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if (userdata_size == 0)
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{
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// Store user data directly in command (no indirection)
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curr_cmd->UserCallbackData = userdata;
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curr_cmd->UserCallbackDataSize = 0;
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curr_cmd->UserCallbackDataOffset = -1;
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}
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else
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{
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// Copy and store user data in a buffer
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IM_ASSERT(userdata != NULL);
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IM_ASSERT(userdata_size < (1u << 31));
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curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
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curr_cmd->UserCallbackDataSize = (int)userdata_size;
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curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
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_CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
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memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
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}
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AddDrawCmd(); // Force a new command after us (see comment below)
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}
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@ -2324,6 +2344,12 @@ void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>
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if (sizeof(ImDrawIdx) == 2)
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IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
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// Resolve callback data pointers
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if (draw_list->_CallbacksDataBuf.Size > 0)
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for (ImDrawCmd& cmd : draw_list->CmdBuffer)
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if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
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cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
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// Add to output list + records state in ImDrawData
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out_list->push_back(draw_list);
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draw_data->CmdListsCount++;
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