dev106 - Game Boy: implement hw seq

and prepare for software envelope maybe
This commit is contained in:
tildearrow 2022-08-10 01:55:44 -05:00
parent da8f7dabd5
commit 28698beaf3
8 changed files with 93 additions and 13 deletions

View file

@ -233,12 +233,61 @@ void DivPlatformGB::tick(bool sysTick) {
}
}
}
// run hardware sequence
if (chan[i].active) {
if (--chan[i].hwSeqDelay<=0) {
chan[i].hwSeqDelay=0;
DivInstrument* ins=parent->getIns(chan[i].ins,DIV_INS_GB);
int hwSeqCount=0;
while (chan[i].hwSeqPos<ins->gb.hwSeqLen && hwSeqCount<4) {
bool leave=false;
unsigned short data=ins->gb.hwSeq[chan[i].hwSeqPos].data;
switch (ins->gb.hwSeq[chan[i].hwSeqPos].cmd) {
case DivInstrumentGB::DIV_GB_HWCMD_ENVELOPE:
chan[i].envLen=data&7;
chan[i].envDir=(data&8)?1:0;
chan[i].envVol=(data>>4)&15;
chan[i].soundLen=data>>8;
chan[i].keyOn=true;
break;
case DivInstrumentGB::DIV_GB_HWCMD_SWEEP:
chan[i].sweep=data;
chan[i].sweepChanged=true;
break;
case DivInstrumentGB::DIV_GB_HWCMD_WAIT:
chan[i].hwSeqDelay=data+1;
leave=true;
break;
case DivInstrumentGB::DIV_GB_HWCMD_WAIT_REL:
if (!chan[i].released) {
chan[i].hwSeqPos--;
leave=true;
}
break;
case DivInstrumentGB::DIV_GB_HWCMD_LOOP:
chan[i].hwSeqPos=data-1;
break;
case DivInstrumentGB::DIV_GB_HWCMD_LOOP_REL:
if (!chan[i].released) {
chan[i].hwSeqPos=data-1;
}
break;
}
chan[i].hwSeqPos++;
if (leave) break;
hwSeqCount++;
}
}
}
if (chan[i].sweepChanged) {
chan[i].sweepChanged=false;
if (i==0) {
rWrite(16+i*5,chan[i].sweep);
}
}
if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
if (i==3) { // noise
int ntPos=chan[i].baseFreq;
@ -300,6 +349,9 @@ int DivPlatformGB::dispatch(DivCommand c) {
}
chan[c.chan].active=true;
chan[c.chan].keyOn=true;
chan[c.chan].hwSeqPos=0;
chan[c.chan].hwSeqDelay=0;
chan[c.chan].released=false;
chan[c.chan].macroInit(ins);
if (c.chan==2) {
if (chan[c.chan].wave<0) {
@ -308,7 +360,7 @@ int DivPlatformGB::dispatch(DivCommand c) {
}
ws.init(ins,32,15,chan[c.chan].insChanged);
}
if (chan[c.chan].insChanged) {
if (chan[c.chan].insChanged || ins->gb.alwaysInit) {
chan[c.chan].envVol=ins->gb.envVol;
chan[c.chan].envLen=ins->gb.envLen;
chan[c.chan].envDir=ins->gb.envDir;
@ -320,11 +372,14 @@ int DivPlatformGB::dispatch(DivCommand c) {
case DIV_CMD_NOTE_OFF:
chan[c.chan].active=false;
chan[c.chan].keyOff=true;
chan[c.chan].hwSeqPos=0;
chan[c.chan].hwSeqDelay=0;
chan[c.chan].macroInit(NULL);
break;
case DIV_CMD_NOTE_OFF_ENV:
case DIV_CMD_ENV_RELEASE:
chan[c.chan].std.release();
chan[c.chan].released=true;
break;
case DIV_CMD_INSTRUMENT:
if (chan[c.chan].ins!=c.value || c.value2==1) {