diff --git a/src/engine/sysDef.cpp b/src/engine/sysDef.cpp index 9e5458eaa..bbb162f16 100644 --- a/src/engine/sysDef.cpp +++ b/src/engine/sysDef.cpp @@ -2001,7 +2001,7 @@ void DivEngine::registerSystems() { ); sysDefs[DIV_SYSTEM_NAMCO_15XX]=new DivSysDef( - "Namco 15XX WSG", NULL, 0xba, 0, 8, false, true, 0, false, + "Namco C15 WSG", NULL, 0xba, 0, 8, false, true, 0, false, "successor of the original Namco WSG chip, used in later Namco arcade games.", {"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"}, {"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"}, @@ -2012,8 +2012,8 @@ void DivEngine::registerSystems() { ); sysDefs[DIV_SYSTEM_NAMCO_CUS30]=new DivSysDef( - "Namco CUS30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false, - "like Namco 15XX but with stereo sound.", + "Namco C30 WSG", NULL, 0xbb, 0, 8, false, true, 0, false, + "like Namco C15 but with stereo sound.", {"Channel 1", "Channel 2", "Channel 3", "Channel 4", "Channel 5", "Channel 6", "Channel 7", "Channel 8"}, {"CH1", "CH2", "CH3", "CH4", "CH5", "CH6", "CH7", "CH8"}, {DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE, DIV_CH_WAVE}, diff --git a/src/gui/presets.cpp b/src/gui/presets.cpp index 0312de017..72e4e2fb3 100644 --- a/src/gui/presets.cpp +++ b/src/gui/presets.cpp @@ -312,13 +312,13 @@ void FurnaceGUI::initSystemPresets() { } )); cat.systems.push_back(FurnaceGUISysDef( - "Namco 15xx", { + "Namco C15 (8-channel mono)", { DIV_SYSTEM_NAMCO_15XX, 64, 0, 0, 0 } )); cat.systems.push_back(FurnaceGUISysDef( - "Namco CUS30", { + "Namco C30 (8-channel stereo)", { DIV_SYSTEM_NAMCO_CUS30, 64, 0, 0, 0 }