GUI: intro, part 3
you can use this one as I disabled the intro for now
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@ -5182,6 +5182,7 @@ bool FurnaceGUI::loop() {
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}
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}
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if (!tutorial.introPlayed) {
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if (!tutorial.introPlayed) {
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initialScreenWipe=0;
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drawIntro();
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drawIntro();
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}
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}
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@ -5233,6 +5234,20 @@ bool FurnaceGUI::loop() {
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ImGui::Render();
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ImGui::Render();
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renderTimeEnd=SDL_GetPerformanceCounter();
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renderTimeEnd=SDL_GetPerformanceCounter();
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ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
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if (mustClear) {
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SDL_RenderClear(sdlRend);
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mustClear--;
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} else {
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if (initialScreenWipe>0.0f) {
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WAKE_UP;
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initialScreenWipe-=ImGui::GetIO().DeltaTime*5.0f;
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if (initialScreenWipe>0.0f) {
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SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
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SDL_SetRenderDrawColor(sdlRend,0,0,0,255*initialScreenWipe);
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SDL_RenderFillRect(sdlRend,NULL);
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}
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}
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}
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SDL_RenderPresent(sdlRend);
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SDL_RenderPresent(sdlRend);
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layoutTimeDelta=layoutTimeEnd-layoutTimeBegin;
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layoutTimeDelta=layoutTimeEnd-layoutTimeBegin;
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@ -6222,7 +6237,9 @@ FurnaceGUI::FurnaceGUI():
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waveGenSmooth(1),
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waveGenSmooth(1),
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waveGenAmplify(1.0f),
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waveGenAmplify(1.0f),
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waveGenFM(false),
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waveGenFM(false),
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introPos(0.0) {
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introPos(0.0),
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mustClear(2),
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initialScreenWipe(1.0f) {
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// value keys
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// value keys
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valueKeys[SDLK_0]=0;
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valueKeys[SDLK_0]=0;
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valueKeys[SDLK_1]=1;
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valueKeys[SDLK_1]=1;
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@ -1495,7 +1495,7 @@ class FurnaceGUI {
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bool taken[GUI_TUTORIAL_MAX];
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bool taken[GUI_TUTORIAL_MAX];
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Tutorial():
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Tutorial():
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userComesFrom(0),
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userComesFrom(0),
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introPlayed(false) {
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introPlayed(true) {
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memset(taken,0,GUI_TUTORIAL_MAX*sizeof(bool));
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memset(taken,0,GUI_TUTORIAL_MAX*sizeof(bool));
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}
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}
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} tutorial;
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} tutorial;
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@ -1829,6 +1829,8 @@ class FurnaceGUI {
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// intro
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// intro
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double introPos;
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double introPos;
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int mustClear;
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float initialScreenWipe;
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void drawSSGEnv(unsigned char type, const ImVec2& size);
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void drawSSGEnv(unsigned char type, const ImVec2& size);
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void drawWaveform(unsigned char type, bool opz, const ImVec2& size);
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void drawWaveform(unsigned char type, bool opz, const ImVec2& size);
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@ -33,26 +33,21 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
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-rectMin.y
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-rectMin.y
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);
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);
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ImVec2 posAbs=ImVec2(
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pos.x*canvasW,
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pos.y*canvasH
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);
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ImVec2 quad0=ImVec2(
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ImVec2 quad0=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
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pos.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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pos.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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);
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ImVec2 quad1=ImVec2(
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ImVec2 quad1=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
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pos.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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pos.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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);
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ImVec2 quad2=ImVec2(
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ImVec2 quad2=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
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pos.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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pos.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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);
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ImVec2 quad3=ImVec2(
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ImVec2 quad3=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
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pos.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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pos.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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);
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ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
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ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
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@ -69,7 +64,6 @@ void FurnaceGUI::drawIntro() {
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if (introPos<7.0) {
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if (introPos<7.0) {
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WAKE_UP;
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WAKE_UP;
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nextWindow=GUI_WINDOW_NOTHING;
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nextWindow=GUI_WINDOW_NOTHING;
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introPos+=ImGui::GetIO().DeltaTime;
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ImGui::SetNextWindowPos(ImVec2(0,0));
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ImGui::SetNextWindowPos(ImVec2(0,0));
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ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
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ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
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if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_Modal)) {
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if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_Modal)) {
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@ -82,8 +76,12 @@ void FurnaceGUI::drawIntro() {
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dl->AddRectFilled(top,bottom,bgColor);
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dl->AddRectFilled(top,bottom,bgColor);
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dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
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dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
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drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(1.0,1.0),introPos,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,1.0));
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drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5*canvasW,0.5*canvasH),ImVec2(1.0,1.0),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,pow(MIN(1.0,introPos*2.0),0.8)));
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}
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}
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ImGui::End();
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ImGui::End();
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if (mustClear<=0) {
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introPos+=ImGui::GetIO().DeltaTime;
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}
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}
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}
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}
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}
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