a better command stream debugger
This commit is contained in:
parent
d3f0f1d1d0
commit
2290f3d873
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@ -789,6 +789,7 @@ src/gui/channels.cpp
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src/gui/chanOsc.cpp
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src/gui/clock.cpp
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src/gui/compatFlags.cpp
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src/gui/csPlayer.cpp
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src/gui/cursor.cpp
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src/gui/dataList.cpp
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src/gui/debugWindow.cpp
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@ -35,8 +35,30 @@ bool DivCSChannelState::doCall(unsigned int addr) {
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return true;
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}
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unsigned char* DivCSPlayer::getData() {
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return b;
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}
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size_t DivCSPlayer::getDataLen() {
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return bLen;
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}
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DivCSChannelState* DivCSPlayer::getChanState(int ch) {
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return &chan[ch];
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}
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unsigned char* DivCSPlayer::getFastDelays() {
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return fastDelays;
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}
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unsigned char* DivCSPlayer::getFastCmds() {
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return fastCmds;
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}
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void DivCSPlayer::cleanup() {
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delete b;
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b=NULL;
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bLen=0;
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}
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bool DivCSPlayer::tick() {
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@ -383,7 +405,8 @@ bool DivCSPlayer::init() {
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stream.readI();
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continue;
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}
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chan[i].readPos=stream.readI();
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chan[i].startPos=stream.readI();
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chan[i].readPos=chan[i].startPos;
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}
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stream.read(fastDelays,16);
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@ -427,3 +450,17 @@ bool DivEngine::playStream(unsigned char* f, size_t length) {
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BUSY_END;
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return true;
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}
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DivCSPlayer* DivEngine::getStreamPlayer() {
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return cmdStreamInt;
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}
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bool DivEngine::killStream() {
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if (!cmdStreamInt) return false;
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BUSY_BEGIN;
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cmdStreamInt->cleanup();
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delete cmdStreamInt;
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cmdStreamInt=NULL;
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BUSY_END;
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return true;
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}
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@ -26,6 +26,7 @@
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class DivEngine;
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struct DivCSChannelState {
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unsigned int startPos;
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unsigned int readPos;
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int waitTicks;
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@ -69,6 +70,7 @@ struct DivCSChannelState {
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class DivCSPlayer {
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DivEngine* e;
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unsigned char* b;
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size_t bLen;
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SafeReader stream;
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DivCSChannelState chan[DIV_MAX_CHANS];
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unsigned char fastDelays[16];
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@ -77,12 +79,18 @@ class DivCSPlayer {
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short vibTable[64];
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public:
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unsigned char* getData();
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size_t getDataLen();
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DivCSChannelState* getChanState(int ch);
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unsigned char* getFastDelays();
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unsigned char* getFastCmds();
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void cleanup();
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bool tick();
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bool init();
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DivCSPlayer(DivEngine* en, unsigned char* buf, size_t len):
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e(en),
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b(buf),
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bLen(len),
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stream(buf,len) {}
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};
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@ -633,6 +633,10 @@ class DivEngine {
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bool load(unsigned char* f, size_t length);
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// play a binary command stream.
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bool playStream(unsigned char* f, size_t length);
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// get the playing stream.
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DivCSPlayer* getStreamPlayer();
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// destroy command stream player.
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bool killStream();
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// save as .dmf.
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SafeWriter* saveDMF(unsigned char version);
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// save as .fur.
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@ -1595,9 +1595,7 @@ bool DivEngine::nextTick(bool noAccum, bool inhibitLowLat) {
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if (subticks==tickMult && cmdStreamInt) {
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if (!cmdStreamInt->tick()) {
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cmdStreamInt->cleanup();
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delete cmdStreamInt;
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cmdStreamInt=NULL;
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// !!!
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}
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}
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@ -227,3 +227,9 @@ void SafeWriter::finish() {
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buf=NULL;
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operative=false;
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}
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void SafeWriter::disown() {
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if (!operative) return;
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buf=NULL;
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operative=false;
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}
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@ -62,6 +62,7 @@ class SafeWriter {
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void init();
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SafeReader* toReader();
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void finish();
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void disown();
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SafeWriter():
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operative(false),
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185
src/gui/csPlayer.cpp
Normal file
185
src/gui/csPlayer.cpp
Normal file
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@ -0,0 +1,185 @@
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2024 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "gui.h"
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#include <fmt/printf.h>
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#include "imgui.h"
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void FurnaceGUI::drawCSPlayer() {
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if (nextWindow==GUI_WINDOW_CS_PLAYER) {
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csPlayerOpen=true;
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ImGui::SetNextWindowFocus();
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nextWindow=GUI_WINDOW_NOTHING;
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}
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if (!csPlayerOpen) return;
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if (ImGui::Begin("Command Stream Player",&csPlayerOpen,globalWinFlags)) {
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if (ImGui::Button("Load")) {
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openFileDialog(GUI_FILE_CMDSTREAM_OPEN);
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}
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ImGui::SameLine();
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if (ImGui::Button("Kill")) {
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if (!e->killStream()) {
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showError("Kikai wa mou shindeiru!");
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Burn Current Song")) {
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SafeWriter* w=e->saveCommand(true);
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if (w!=NULL) {
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if (!e->playStream(w->getFinalBuf(),w->size())) {
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showError(e->getLastError());
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w->finish();
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delete w;
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} else {
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w->disown();
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delete w;
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}
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}
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}
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DivCSPlayer* cs=e->getStreamPlayer();
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if (cs) {
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if (ImGui::BeginTabBar("CSOptions")) {
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int chans=e->getTotalChannelCount();
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if (ImGui::BeginTabItem("Status")) {
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Hex")) {
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ImGui::PushFont(patFont);
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if (ImGui::BeginTable("CSHexPos",chans,ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableNextRow();
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for (int i=0; i<chans; i++) {
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ImGui::TableNextColumn();
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ImGui::Text("%d",i);
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}
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ImGui::TableNextRow();
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for (int i=0; i<chans; i++) {
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DivCSChannelState* state=cs->getChanState(i);
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ImGui::TableNextColumn();
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ImGui::Text("$%x",state->readPos);
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}
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ImGui::EndTable();
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}
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float oneCharSize=ImGui::CalcTextSize("A").x;
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float threeCharSize=ImGui::CalcTextSize("AA").x;
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float charViewSize=ImGui::CalcTextSize("0123456789ABCDEF").x;
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if (ImGui::BeginTable("CSHexPos",19)) {
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char charView[17];
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ImGui::TableSetupScrollFreeze(1,1);
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ImGui::TableSetupColumn("addr",ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("d0",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d1",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d2",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d3",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d4",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d5",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d6",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d7",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d8",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d9",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d10",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d11",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d12",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d13",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d14",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("d15",ImGuiTableColumnFlags_WidthFixed,threeCharSize);
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ImGui::TableSetupColumn("spacer",ImGuiTableColumnFlags_WidthFixed,oneCharSize);
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ImGui::TableSetupColumn("char",ImGuiTableColumnFlags_WidthFixed,charViewSize);
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// header
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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for (int i=0; i<16; i++) {
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ImGui::TableNextColumn();
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ImGui::Text("%X",i);
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}
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// content
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unsigned char* buf=cs->getData();
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size_t bufSize=cs->getDataLen();
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csClipper.Begin((bufSize+15)>>4,ImGui::GetTextLineHeightWithSpacing());
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while (csClipper.Step()) {
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//std::vector<int> highlightsUnsorted;
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std::vector<int> highlights;
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int nextHighlight=-1;
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int highlightPos=0;
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for (int i=0; i<chans; i++) {
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DivCSChannelState* state=cs->getChanState(i);
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if ((int)state->readPos>=(csClipper.DisplayStart<<4) && (int)state->readPos<=(csClipper.DisplayEnd<<4)) {
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highlights.push_back(state->readPos);
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}
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}
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if (!highlights.empty()) nextHighlight=highlights[0];
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for (int i=csClipper.DisplayStart; i<csClipper.DisplayEnd; i++) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%.4X",i<<4);
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for (int j=0; j<16; j++) {
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int pos=(i<<4)|j;
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ImGui::TableNextColumn();
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if (pos>=(int)bufSize) continue;
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if (pos==nextHighlight) {
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg,ImGui::GetColorU32(ImGuiCol_Header));
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highlightPos++;
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if (highlightPos>=(int)highlights.size()) {
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nextHighlight=-1;
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} else {
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nextHighlight=highlights[highlightPos];
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}
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}
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ImGui::Text("%.2X",buf[pos]);
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}
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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for (int j=0; j<16; j++) {
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int pos=(i<<4)|j;
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if (pos>=(int)bufSize) {
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charView[j]=' ';
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} else if (buf[pos]>=0x20 && buf[pos]<=0x7e) {
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charView[j]=buf[pos];
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} else {
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charView[j]='.';
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}
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}
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charView[16]=0;
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ImGui::TextUnformatted(charView);
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}
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}
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csClipper.End();
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ImGui::EndTable();
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}
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ImGui::PopFont();
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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}
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_CS_PLAYER;
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ImGui::End();
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}
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@ -77,7 +77,7 @@ void FurnaceGUI::drawDebug() {
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ImGui::SameLine();
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if (ImGui::Button("Pattern Advance")) e->haltWhen(DIV_HALT_PATTERN);
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if (ImGui::Button("Play Command Stream")) openFileDialog(GUI_FILE_CMDSTREAM_OPEN);
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if (ImGui::Button("Play Command Stream")) nextWindow=GUI_WINDOW_CS_PLAYER;
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if (ImGui::Button("Panic")) e->syncReset();
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ImGui::SameLine();
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@ -316,6 +316,9 @@ void FurnaceGUI::doAction(int what) {
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case GUI_ACTION_WINDOW_MEMORY:
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nextWindow=GUI_WINDOW_MEMORY;
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break;
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case GUI_ACTION_WINDOW_CS_PLAYER:
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nextWindow=GUI_WINDOW_CS_PLAYER;
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break;
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case GUI_ACTION_COLLAPSE_WINDOW:
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collapseWindow=true;
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@ -418,6 +421,9 @@ void FurnaceGUI::doAction(int what) {
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case GUI_WINDOW_MEMORY:
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memoryOpen=false;
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break;
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case GUI_WINDOW_CS_PLAYER:
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csPlayerOpen=false;
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break;
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default:
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break;
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}
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@ -3463,6 +3463,7 @@ bool FurnaceGUI::loop() {
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DECLARE_METRIC(volMeter)
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DECLARE_METRIC(settings)
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DECLARE_METRIC(debug)
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DECLARE_METRIC(csPlayer)
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DECLARE_METRIC(stats)
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DECLARE_METRIC(memory)
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DECLARE_METRIC(compatFlags)
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@ -4046,6 +4047,7 @@ bool FurnaceGUI::loop() {
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IMPORT_CLOSE(groovesOpen);
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IMPORT_CLOSE(xyOscOpen);
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IMPORT_CLOSE(memoryOpen);
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IMPORT_CLOSE(csPlayerOpen);
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} else if (pendingLayoutImportStep==1) {
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// let the UI settle
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} else if (pendingLayoutImportStep==2) {
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@ -4629,6 +4631,7 @@ bool FurnaceGUI::loop() {
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globalWinFlags=0;
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MEASURE(settings,drawSettings());
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MEASURE(debug,drawDebug());
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MEASURE(csPlayer,drawCSPlayer());
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MEASURE(log,drawLog());
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MEASURE(compatFlags,drawCompatFlags());
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MEASURE(stats,drawStats());
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@ -4669,6 +4672,7 @@ bool FurnaceGUI::loop() {
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MEASURE(volMeter,drawVolMeter());
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MEASURE(settings,drawSettings());
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MEASURE(debug,drawDebug());
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MEASURE(csPlayer,drawCSPlayer());
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MEASURE(stats,drawStats());
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MEASURE(memory,drawMemory());
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MEASURE(compatFlags,drawCompatFlags());
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@ -7495,6 +7499,7 @@ FurnaceGUI::FurnaceGUI():
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groovesOpen(false),
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xyOscOpen(false),
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memoryOpen(false),
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csPlayerOpen(false),
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shortIntro(false),
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insListDir(false),
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waveListDir(false),
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@ -478,6 +478,7 @@ enum FurnaceGUIWindows {
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GUI_WINDOW_XY_OSC,
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GUI_WINDOW_INTRO_MON,
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GUI_WINDOW_MEMORY,
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GUI_WINDOW_CS_PLAYER,
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GUI_WINDOW_SPOILER
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};
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@ -669,6 +670,7 @@ enum FurnaceGUIActions {
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GUI_ACTION_WINDOW_GROOVES,
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GUI_ACTION_WINDOW_XY_OSC,
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GUI_ACTION_WINDOW_MEMORY,
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GUI_ACTION_WINDOW_CS_PLAYER,
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GUI_ACTION_COLLAPSE_WINDOW,
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GUI_ACTION_CLOSE_WINDOW,
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@ -2064,7 +2066,7 @@ class FurnaceGUI {
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bool mixerOpen, debugOpen, inspectorOpen, oscOpen, volMeterOpen, statsOpen, compatFlagsOpen;
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bool pianoOpen, notesOpen, channelsOpen, regViewOpen, logOpen, effectListOpen, chanOscOpen;
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bool subSongsOpen, findOpen, spoilerOpen, patManagerOpen, sysManagerOpen, clockOpen, speedOpen;
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bool groovesOpen, xyOscOpen, memoryOpen;
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bool groovesOpen, xyOscOpen, memoryOpen, csPlayerOpen;
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bool shortIntro;
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bool insListDir, waveListDir, sampleListDir;
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@ -2449,6 +2451,9 @@ class FurnaceGUI {
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// tutorial
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int curTutorial, curTutorialStep;
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// command stream player
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ImGuiListClipper csClipper;
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// export options
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int audioExportType;
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FurnaceGUIExportTypes curExportType;
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@ -2573,6 +2578,7 @@ class FurnaceGUI {
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void drawIntro(double introTime, bool monitor=false);
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void drawSettings();
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void drawDebug();
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void drawCSPlayer();
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void drawNewSong();
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void drawPalette();
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void drawExport();
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@ -606,6 +606,7 @@ const FurnaceGUIActionDef guiActions[GUI_ACTION_MAX]={
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D("WINDOW_GROOVES", "Grooves", 0),
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D("WINDOW_XY_OSC", "Oscilloscope (X-Y)", 0),
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D("WINDOW_MEMORY", "Memory Compositiom", 0),
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D("WINDOW_CS_PLAYER", "Command Stream Player", 0),
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D("COLLAPSE_WINDOW", "Collapse/expand current window", 0),
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D("CLOSE_WINDOW", "Close current window", FURKMOD_SHIFT|SDLK_ESCAPE),
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@ -1759,6 +1759,7 @@ void FurnaceGUI::drawSettings() {
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UI_KEYBIND_CONFIG(GUI_ACTION_WINDOW_MEMORY);
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UI_KEYBIND_CONFIG(GUI_ACTION_WINDOW_EFFECT_LIST);
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UI_KEYBIND_CONFIG(GUI_ACTION_WINDOW_DEBUG);
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UI_KEYBIND_CONFIG(GUI_ACTION_WINDOW_CS_PLAYER);
|
||||
UI_KEYBIND_CONFIG(GUI_ACTION_WINDOW_ABOUT);
|
||||
UI_KEYBIND_CONFIG(GUI_ACTION_COLLAPSE_WINDOW);
|
||||
UI_KEYBIND_CONFIG(GUI_ACTION_CLOSE_WINDOW);
|
||||
|
|
Loading…
Reference in a new issue