asset directories, part 6
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442ccd0e09
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@ -1599,6 +1599,13 @@ void DivEngine::checkAssetDir(std::vector<DivAssetDir>& dir, size_t entries) {
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j--;
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j--;
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continue;
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continue;
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}
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}
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// erase duplicate entry
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if (inAssetDir[j]) {
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i.entries.erase(i.entries.begin()+j);
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j--;
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continue;
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}
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// mark entry as present
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// mark entry as present
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inAssetDir[j]=true;
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inAssetDir[j]=true;
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@ -59,7 +59,7 @@ const char* sampleNote[12]={
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e->lockEngine([&]() { \
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e->lockEngine([&]() { \
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int val=_type[dirToMove].entries[assetToMove]; \
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int val=_type[dirToMove].entries[assetToMove]; \
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_type[dirToMove].entries.erase(_type[dirToMove].entries.begin()+assetToMove); \
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_type[dirToMove].entries.erase(_type[dirToMove].entries.begin()+assetToMove); \
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_type[_d].entries.insert(_type[_d].entries.begin()+MAX(_a,0),val); \
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_type[_d].entries.insert((_a<0)?(_type[_d].entries.end()):(_type[_d].entries.begin()+_a),val); \
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}); \
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}); \
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} \
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} \
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} \
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} \
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@ -592,7 +592,8 @@ void FurnaceGUI::drawInsList(bool asChild) {
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insListItem(-1,-1,-1);
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insListItem(-1,-1,-1);
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int dirIndex=0;
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int dirIndex=0;
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for (DivAssetDir& i: e->song.insDir) {
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for (DivAssetDir& i: e->song.insDir) {
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bool treeNode=ImGui::TreeNode(i.name.empty()?"<uncategorized>":i.name.c_str());
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String nodeName=fmt::sprintf("%s %s##_AD%d",i.name.empty()?ICON_FA_FOLDER_O:ICON_FA_FOLDER,i.name.empty()?"<uncategorized>":i.name,i.name.empty()?-1:dirIndex);
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bool treeNode=ImGui::TreeNodeEx(nodeName.c_str(),ImGuiTreeNodeFlags_SpanAvailWidth|(i.name.empty()?ImGuiTreeNodeFlags_DefaultOpen:0));
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DRAG_SOURCE(dirIndex,-1);
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DRAG_SOURCE(dirIndex,-1);
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DRAG_TARGET(dirIndex,-1,e->song.insDir);
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DRAG_TARGET(dirIndex,-1,e->song.insDir);
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if (treeNode) {
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if (treeNode) {
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