update Dear ImGui to 1.91.7
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4da6cb71ce
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36 changed files with 2088 additions and 647 deletions
53
extern/imgui_patched/imgui_tables.cpp
vendored
53
extern/imgui_patched/imgui_tables.cpp
vendored
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6
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// dear imgui, v1.91.7
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// (tables and columns code)
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/*
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@ -232,7 +232,11 @@ Index of this file:
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#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
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#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
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#pragma GCC diagnostic ignored "-Wstrict-overflow"
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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@ -1336,7 +1340,11 @@ void ImGui::EndTable()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
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return;
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}
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// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
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// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
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@ -1559,8 +1567,12 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
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IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
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IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
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if (table->DeclColumnsCount >= table->ColumnsCount)
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{
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@ -1633,7 +1645,11 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
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IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
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IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
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@ -1710,9 +1726,11 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL);
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if (!table)
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
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if (column_n < 0)
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column_n = table->CurrentColumn;
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@ -3033,7 +3051,11 @@ void ImGui::TableHeadersRow()
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
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// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
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@ -3078,7 +3100,12 @@ void ImGui::TableHeader(const char* label)
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return;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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IM_ASSERT(table->CurrentColumn != -1);
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const int column_n = table->CurrentColumn;
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -3253,7 +3280,11 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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ImGuiTable* table = g.CurrentTable;
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ImGuiWindow* window = g.CurrentWindow;
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ImDrawList* draw_list = window->DrawList;
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IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
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if (table == NULL)
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{
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IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
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return;
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}
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IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
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if (max_label_width == 0.0f)
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@ -3298,7 +3329,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
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// Draw background and labels in first pass, then all borders.
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float max_x = 0.0f;
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float max_x = -FLT_MAX;
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for (int pass = 0; pass < 2; pass++)
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for (int order_n = 0; order_n < data_count; order_n++)
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{
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