update Dear ImGui to 1.91.7
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36 changed files with 2088 additions and 647 deletions
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@ -27,7 +27,10 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-01-09: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify how many image sampler descriptors are expected to be available in descriptor pool. (#6642)
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// 2025-01-06: Vulkan: Added more ImGui_ImplVulkanH_XXXX helper functions to simplify our examples.
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// 2024-12-11: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
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// 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
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// 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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// 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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@ -168,6 +171,7 @@ static bool g_FunctionsLoaded = true;
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkEnumeratePhysicalDevices) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
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@ -175,7 +179,9 @@ static bool g_FunctionsLoaded = true;
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceProperties) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceQueueFamilyProperties) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
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@ -230,7 +236,7 @@ struct ImGui_ImplVulkan_Texture
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VkImageView ImageView;
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VkDescriptorSet DescriptorSet;
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ImGui_ImplVulkan_Texture() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplVulkan_Texture() { memset((void*)this, 0, sizeof(*this)); }
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};
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// For multi-viewport support:
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@ -1047,8 +1053,9 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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if (v->DescriptorPoolSize)
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if (v->DescriptorPoolSize != 0)
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{
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IM_ASSERT(v->DescriptorPoolSize > IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE);
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VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@ -1384,6 +1391,49 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d
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return VK_PRESENT_MODE_FIFO_KHR; // Always available
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}
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VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance)
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{
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uint32_t gpu_count;
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VkResult err = vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
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check_vk_result(err);
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IM_ASSERT(gpu_count > 0);
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ImVector<VkPhysicalDevice> gpus;
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gpus.resize(gpu_count);
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err = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus.Data);
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check_vk_result(err);
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// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
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// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
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// dedicated GPUs) is out of scope of this sample.
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for (VkPhysicalDevice& device : gpus)
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{
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(device, &properties);
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
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return device;
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}
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// Use first GPU (Integrated) is a Discrete one is not available.
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if (gpu_count > 0)
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return gpus[0];
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return VK_NULL_HANDLE;
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}
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uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device)
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{
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uint32_t count;
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vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, nullptr);
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ImVector<VkQueueFamilyProperties> queues_properties;
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queues_properties.resize((int)count);
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vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queues_properties.Data);
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for (uint32_t i = 0; i < count; i++)
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if (queues_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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return i;
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return (uint32_t)-1;
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}
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
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{
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IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
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@ -1475,6 +1525,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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// Create Swapchain
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{
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VkSurfaceCapabilitiesKHR cap;
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
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check_vk_result(err);
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VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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info.surface = wd->Surface;
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@ -1484,19 +1538,15 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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info.imageArrayLayers = 1;
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info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
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info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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info.preTransform = (cap.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : cap.currentTransform;
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info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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info.presentMode = wd->PresentMode;
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info.clipped = VK_TRUE;
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info.oldSwapchain = old_swapchain;
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VkSurfaceCapabilitiesKHR cap;
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
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check_vk_result(err);
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if (info.minImageCount < cap.minImageCount)
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info.minImageCount = cap.minImageCount;
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else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
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info.minImageCount = cap.maxImageCount;
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if (cap.currentExtent.width == 0xffffffff)
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{
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info.imageExtent.width = wd->Width = w;
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