parent
895921f257
commit
20418bb490
18 changed files with 848 additions and 3 deletions
231
src/engine/platform/sound/ted-sound.c
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231
src/engine/platform/sound/ted-sound.c
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/*
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* ted-sound.c
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*
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* Written by
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* Andreas Boose <viceteam@t-online.de>
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* Tibor Biczo <crown @ axelero . hu>
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* Marco van den Heuvel <blackystardust68@yahoo.com>
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*
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* This file is part of VICE, the Versatile Commodore Emulator.
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* See README for copyright notice.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307 USA.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ted-sound.h"
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/* ------------------------------------------------------------------------- */
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/* FIXME: Find proper volume multiplier. */
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const int16_t volume_tab[16] = {
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0x0000, 0x0800, 0x1000, 0x1800, 0x2000, 0x2800, 0x3000, 0x3800,
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0x3fff, 0x3fff, 0x3fff, 0x3fff, 0x3fff, 0x3fff, 0x3fff, 0x3fff
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};
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int ted_sound_machine_calculate_samples(struct plus4_sound_s* snd, int16_t *pbuf, int nr, int scc)
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{
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int i;
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int j;
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int16_t volume;
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if (snd->digital) {
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for (i = 0; i < nr; i++) {
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pbuf[i] = (snd->volume * (snd->voice0_output_enabled + snd->voice1_output_enabled));
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}
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} else {
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for (i = 0; i < nr; i++) {
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snd->sample_position_remainder += snd->sample_length_remainder;
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if (snd->sample_position_remainder >= snd->speed) {
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snd->sample_position_remainder -= snd->speed;
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snd->sample_position_integer++;
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}
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snd->sample_position_integer += snd->sample_length_integer;
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if (snd->sample_position_integer >= 8) {
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/* Advance state engine */
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uint32_t ticks = snd->sample_position_integer >> 3;
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if (snd->voice0_accu <= ticks) {
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uint32_t delay = ticks - snd->voice0_accu;
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snd->voice0_sign ^= 1;
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snd->voice0_accu = 1023 - snd->voice0_reload;
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if (snd->voice0_accu == 0) {
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snd->voice0_accu = 1024;
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}
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if (delay >= snd->voice0_accu) {
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snd->voice0_sign = ((delay / snd->voice0_accu)
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& 1) ? snd->voice0_sign ^ 1
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: snd->voice0_sign;
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snd->voice0_accu = snd->voice0_accu - (delay % snd->voice0_accu);
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} else {
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snd->voice0_accu -= delay;
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}
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} else {
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snd->voice0_accu -= ticks;
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}
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if (snd->voice1_accu <= ticks) {
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uint32_t delay = ticks - snd->voice1_accu;
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snd->voice1_sign ^= 1;
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snd->noise_shift_register
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= (snd->noise_shift_register << 1) +
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( 1 ^ ((snd->noise_shift_register >> 7) & 1) ^
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((snd->noise_shift_register >> 5) & 1) ^
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((snd->noise_shift_register >> 4) & 1) ^
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((snd->noise_shift_register >> 1) & 1));
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snd->voice1_accu = 1023 - snd->voice1_reload;
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if (snd->voice1_accu == 0) {
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snd->voice1_accu = 1024;
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}
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if (delay >= snd->voice1_accu) {
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snd->voice1_sign = ((delay / snd->voice1_accu)
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& 1) ? snd->voice1_sign ^ 1
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: snd->voice1_sign;
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for (j = 0; j < (int)(delay / snd->voice1_accu);
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j++) {
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snd->noise_shift_register
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= (snd->noise_shift_register << 1) +
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( 1 ^ ((snd->noise_shift_register >> 7) & 1) ^
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((snd->noise_shift_register >> 5) & 1) ^
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((snd->noise_shift_register >> 4) & 1) ^
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((snd->noise_shift_register >> 1) & 1));
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}
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snd->voice1_accu = snd->voice1_accu - (delay % snd->voice1_accu);
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} else {
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snd->voice1_accu -= delay;
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}
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} else {
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snd->voice1_accu -= ticks;
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}
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}
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snd->sample_position_integer = snd->sample_position_integer & 7;
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volume = 0;
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if (snd->voice0_output_enabled && snd->voice0_sign) {
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volume += snd->volume;
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}
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if (snd->voice1_output_enabled && !snd->noise && snd->voice1_sign) {
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volume += snd->volume;
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}
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if (snd->voice1_output_enabled && snd->noise && (!(snd->noise_shift_register & 1))) {
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volume += snd->volume;
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}
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pbuf[i] = volume;
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}
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}
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return nr;
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}
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int ted_sound_machine_init(struct plus4_sound_s* snd, int speed, int cycles_per_sec)
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{
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uint8_t val;
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memset(snd,0,sizeof(struct plus4_sound_s));
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snd->speed = speed;
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snd->sample_length_integer = cycles_per_sec / speed;
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snd->sample_length_remainder = cycles_per_sec % speed;
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snd->sample_position_integer = 0;
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snd->sample_position_remainder = 0;
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snd->noise_shift_register = 0;
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snd->voice0_reload = (snd->plus4_sound_data[0] | (snd->plus4_sound_data[4] << 8));
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snd->voice1_reload = (snd->plus4_sound_data[1] | (snd->plus4_sound_data[2] << 8));
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val = snd->plus4_sound_data[3];
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snd->volume = volume_tab[val & 0x0f];
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snd->voice0_output_enabled = (val & 0x10) ? 1 : 0;
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snd->voice1_output_enabled = (val & 0x60) ? 1 : 0;
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snd->noise = ((val & 0x60) == 0x40) ? 1 : 0;
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snd->digital = val & 0x80;
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if (snd->digital) {
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snd->voice0_sign = 1;
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snd->voice0_accu = 0;
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snd->voice1_sign = 1;
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snd->voice1_accu = 0;
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snd->noise_shift_register = 0;
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}
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return 1;
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}
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void ted_sound_machine_store(struct plus4_sound_s* snd, uint16_t addr, uint8_t val)
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{
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switch (addr) {
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case 0x0e:
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snd->plus4_sound_data[0] = val;
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snd->voice0_reload = (snd->plus4_sound_data[0] | (snd->plus4_sound_data[4] << 8));
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break;
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case 0x0f:
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snd->plus4_sound_data[1] = val;
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snd->voice1_reload = (snd->plus4_sound_data[1] | (snd->plus4_sound_data[2] << 8));
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break;
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case 0x10:
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snd->plus4_sound_data[2] = val & 3;
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snd->voice1_reload = (snd->plus4_sound_data[1] | (snd->plus4_sound_data[2] << 8));
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break;
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case 0x11:
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snd->volume = volume_tab[val & 0x0f];
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snd->voice0_output_enabled = (val & 0x10) ? 1 : 0;
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snd->voice1_output_enabled = (val & 0x60) ? 1 : 0;
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snd->noise = ((val & 0x60) == 0x40) ? 1 : 0;
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snd->digital = val & 0x80;
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if (snd->digital) {
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snd->voice0_sign = 1;
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snd->voice0_accu = 0;
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snd->voice1_sign = 1;
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snd->voice1_accu = 0;
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snd->noise_shift_register = 0;
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}
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snd->plus4_sound_data[3] = val;
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break;
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case 0x12:
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snd->plus4_sound_data[4] = val & 3;
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snd->voice0_reload = (snd->plus4_sound_data[0] | (snd->plus4_sound_data[4] << 8));
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break;
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}
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}
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uint8_t ted_sound_machine_read(struct plus4_sound_s* snd, uint16_t addr)
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{
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switch (addr) {
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case 0x0e:
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return snd->plus4_sound_data[0];
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case 0x0f:
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return snd->plus4_sound_data[1];
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case 0x10:
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return snd->plus4_sound_data[2] | 0xc0;
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case 0x11:
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return snd->plus4_sound_data[3];
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case 0x12:
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return snd->plus4_sound_data[4];
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}
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return 0;
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}
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void ted_sound_reset(struct plus4_sound_s* snd)
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{
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uint16_t i;
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snd->noise_shift_register = 0;
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for (i = 0x0e; i <= 0x12; i++) {
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ted_sound_machine_store(snd,i,0);
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}
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}
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81
src/engine/platform/sound/ted-sound.h
Normal file
81
src/engine/platform/sound/ted-sound.h
Normal file
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@ -0,0 +1,81 @@
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/*
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* ted-sound.h
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*
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* Written by
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* Andreas Boose <viceteam@t-online.de>
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* Marco van den Heuvel <blackystardust68@yahoo.com>
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*
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* This file is part of VICE, the Versatile Commodore Emulator.
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* See README for copyright notice.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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* 02111-1307 USA.
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*
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*/
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#ifndef VICE_TEDSOUND_H
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#define VICE_TEDSOUND_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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struct plus4_sound_s {
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/* Voice 0 collect number of cycles elapsed */
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uint32_t voice0_accu;
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/* Voice 0 toggle sign and reload accu if accu reached 0 */
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uint32_t voice0_reload;
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/* Voice 0 sign of the square wave */
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int16_t voice0_sign;
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uint8_t voice0_output_enabled;
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/* Voice 1 collect number of cycles elapsed */
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uint32_t voice1_accu;
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/* Voice 1 toggle sign and reload accu if accu reached 0 */
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uint32_t voice1_reload;
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/* Voice 1 sign of the square wave */
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int16_t voice1_sign;
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uint8_t voice1_output_enabled;
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/* Volume multiplier */
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int16_t volume;
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/* 8 cycles units per sample */
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uint32_t speed;
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uint32_t sample_position_integer;
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uint32_t sample_position_remainder;
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uint32_t sample_length_integer;
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uint32_t sample_length_remainder;
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/* Digital output? */
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uint8_t digital;
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/* Noise generator active? */
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uint8_t noise;
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uint8_t noise_shift_register;
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/* Registers */
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uint8_t plus4_sound_data[5];
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};
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int ted_sound_machine_init(struct plus4_sound_s* snd, int speed, int cycles_per_sec);
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int ted_sound_machine_calculate_samples(struct plus4_sound_s* snd, int16_t *pbuf, int nr, int sound_chip_channels);
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void ted_sound_machine_store(struct plus4_sound_s* snd, uint16_t addr, uint8_t val);
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uint8_t ted_sound_machine_read(struct plus4_sound_s* snd, uint16_t addr);
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void ted_sound_reset(struct plus4_sound_s* snd);
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#ifdef __cplusplus
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};
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#endif
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#endif
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