Game Boy: add an option to select wave ch invert

This commit is contained in:
tildearrow 2023-05-04 02:18:56 -05:00
parent bf95a358bc
commit 1e5163c738
3 changed files with 30 additions and 2 deletions

View file

@ -82,8 +82,12 @@ void DivPlatformGB::acquire(short** buf, size_t len) {
void DivPlatformGB::updateWave() {
rWrite(0x1a,0);
for (int i=0; i<16; i++) {
int nibble1=15-ws.output[((i<<1)+antiClickWavePos)&31];
int nibble2=15-ws.output[((1+(i<<1))+antiClickWavePos)&31];
int nibble1=ws.output[((i<<1)+antiClickWavePos)&31];
int nibble2=ws.output[((1+(i<<1))+antiClickWavePos)&31];
if (invertWave) {
nibble1^=15;
nibble2^=15;
}
rWrite(0x30+i,(nibble1<<4)|nibble2);
}
antiClickWavePos&=31;
@ -658,6 +662,7 @@ void DivPlatformGB::setFlags(const DivConfig& flags) {
model=GB_MODEL_AGB;
break;
}
invertWave=flags.getBool("invertWave",true);
enoughAlready=flags.getBool("enoughAlready",false);
}

View file

@ -57,6 +57,7 @@ class DivPlatformGB: public DivDispatch {
DivDispatchOscBuffer* oscBuf[4];
bool isMuted[4];
bool antiClickEnabled;
bool invertWave;
bool enoughAlready;
unsigned char lastPan;
DivWaveSynth ws;