GUI: per-chan osc multi-threading!

This commit is contained in:
tildearrow 2023-09-05 04:38:57 -05:00
parent c99899a002
commit 1da000b00c
7 changed files with 337 additions and 105 deletions

View file

@ -17,4 +17,136 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "workPool.h"
#include "workPool.h"
#include "../ta-log.h"
#include <thread>
void* _workThread(void* inst) {
((DivWorkThread*)inst)->run();
return NULL;
}
void DivWorkThread::run() {
std::unique_lock<std::mutex> unique(selfLock);
DivPendingTask task;
logV("running work thread");
while (true) {
lock.lock();
if (tasks.empty()) {
lock.unlock();
isBusy=false;
parent->notify.notify_one();
if (terminate) {
break;
}
notify.wait(unique);
continue;
} else {
task=tasks.front();
tasks.pop();
lock.unlock();
task.func(task.funcArg);
parent->busyCount--;
parent->notify.notify_one();
}
}
}
bool DivWorkThread::assign(const std::function<void(void*)>& what, void* arg) {
lock.lock();
if (tasks.size()>=30) {
lock.unlock();
return false;
}
tasks.push(DivPendingTask(what,arg));
parent->busyCount++;
parent->notify.notify_one();
isBusy=true;
lock.unlock();
notify.notify_one();
return true;
}
void DivWorkThread::wait() {
if (!isBusy) return;
}
bool DivWorkThread::busy() {
return isBusy;
}
void DivWorkThread::finish() {
lock.lock();
terminate=true;
lock.unlock();
notify.notify_one();
thread->join();
}
void DivWorkThread::init(DivWorkPool* p) {
parent=p;
thread=new std::thread(_workThread,this);
}
void DivWorkPool::push(const std::function<void(void*)>& what, void* arg) {
//logV("submitting work");
// if no work threads, just execute
if (!threaded) {
what(arg);
return;
}
if (pos>=count) pos=0;
for (unsigned int tryCount=0; tryCount<count; tryCount++) {
if (workThreads[pos++].assign(what,arg)) return;
}
// all threads are busy
logV("all busy");
what(arg);
}
bool DivWorkPool::busy() {
if (!threaded) return false;
for (unsigned int i=0; i<count; i++) {
if (workThreads[i].busy()) return true;
}
return false;
}
void DivWorkPool::wait() {
if (!threaded) return;
std::unique_lock<std::mutex> unique(selfLock);
while (busyCount!=0) {
notify.wait_for(unique,std::chrono::milliseconds(100));
}
}
DivWorkPool::DivWorkPool(unsigned int threads):
threaded(threads>0),
count(threads),
pos(0),
busyCount(0) {
if (threaded) {
workThreads=new DivWorkThread[threads];
for (unsigned int i=0; i<count; i++) {
workThreads[i].init(this);
}
} else {
workThreads=NULL;
}
}
DivWorkPool::~DivWorkPool() {
if (threaded) {
for (unsigned int i=0; i<count; i++) {
workThreads[i].finish();
}
delete[] workThreads;
}
}

View file

@ -22,18 +22,46 @@
#include <thread>
#include <mutex>
#include <atomic>
#include <functional>
#include <condition_variable>
#include "fixedQueue.h"
class DivWorkPool;
struct DivPendingTask {
std::function<void(void*)> func;
void* funcArg;
DivPendingTask(std::function<void(void*)> f, void* arg):
func(f),
funcArg(arg) {}
DivPendingTask():
func(NULL),
funcArg(NULL) {}
};
struct DivWorkThread {
DivWorkPool* parent;
std::mutex lock;
std::mutex selfLock;
std::thread* thread;
std::condition_variable notify;
bool busy, terminate;
FixedQueue<DivPendingTask,32> tasks;
std::atomic<bool> isBusy;
bool terminate;
void run();
bool assign(const std::function<void(void*)>& what, void* arg);
void wait();
bool busy();
void finish();
void init(DivWorkPool* p);
DivWorkThread():
busy(false) {}
parent(NULL),
isBusy(false),
terminate(false) {}
};
/**
@ -41,13 +69,20 @@ struct DivWorkThread {
* it is highly recommended to use `new` when allocating a DivWorkPool.
*/
class DivWorkPool {
bool threaded;
std::mutex selfLock;
unsigned int count;
unsigned int pos;
DivWorkThread* workThreads;
public:
std::condition_variable notify;
std::atomic<int> busyCount;
/**
* push a new job to this work pool.
* if all work threads are busy, this will block until one is free.
*/
bool push();
void push(const std::function<void(void*)>& what, void* arg);
/**
* check whether this work pool is busy.
@ -57,7 +92,7 @@ class DivWorkPool {
/**
* wait for all work threads to finish.
*/
bool wait();
void wait();
DivWorkPool(unsigned int threads=0);
~DivWorkPool();