per-channel oscilloscope, part 3
K00/C64/NES fixed FDS, Game Boy and Sound Unit
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11 changed files with 72 additions and 11 deletions
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@ -71,6 +71,7 @@ class DivPlatformSoundUnit: public DivDispatch {
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wave(0) {}
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};
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Channel chan[8];
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DivDispatchOscBuffer* oscBuf[8];
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bool isMuted[8];
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struct QueuedWrite {
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unsigned char addr;
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@ -94,6 +95,7 @@ class DivPlatformSoundUnit: public DivDispatch {
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void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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void reset();
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