per-channel oscilloscope, part 3
K00/C64/NES fixed FDS, Game Boy and Sound Unit
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312a037816
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11 changed files with 72 additions and 11 deletions
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@ -64,9 +64,11 @@ class DivPlatformFDS: public DivDispatch {
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}
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};
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Channel chan[1];
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DivDispatchOscBuffer* oscBuf;
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bool isMuted[1];
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DivWaveSynth ws;
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unsigned char apuType;
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unsigned char writeOscBuf;
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struct _fds* fds;
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unsigned char regPool[128];
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@ -78,6 +80,7 @@ class DivPlatformFDS: public DivDispatch {
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void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
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DivDispatchOscBuffer* getOscBuffer(int chan);
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unsigned char* getRegisterPool();
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int getRegisterPoolSize();
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void reset();
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