SoundUnit: implement switch roles flag

This commit is contained in:
tildearrow 2022-08-14 14:19:30 -05:00
parent 774a949cca
commit 1b10c547e3
2 changed files with 39 additions and 13 deletions

View file

@ -31,7 +31,7 @@ class DivPlatformSoundUnit: public DivDispatch {
int ins, cutoff, baseCutoff, res, control, hasOffset;
signed char pan;
unsigned char duty;
bool active, insChanged, freqChanged, keyOn, keyOff, inPorta, noise, pcm, phaseReset, filterPhaseReset;
bool active, insChanged, freqChanged, keyOn, keyOff, inPorta, noise, pcm, phaseReset, filterPhaseReset, switchRoles;
bool pcmLoop, timerSync, freqSweep, volSweep, cutSweep;
unsigned short freqSweepP, volSweepP, cutSweepP;
unsigned char freqSweepB, volSweepB, cutSweepB;
@ -67,6 +67,7 @@ class DivPlatformSoundUnit: public DivDispatch {
pcm(false),
phaseReset(false),
filterPhaseReset(false),
switchRoles(false),
pcmLoop(false),
timerSync(false),
freqSweep(false),
@ -108,6 +109,7 @@ class DivPlatformSoundUnit: public DivDispatch {
SoundUnit* su;
size_t sampleMemLen;
unsigned char regPool[128];
double NOTE_SU(int ch, int note);
void writeControl(int ch);
void writeControlUpper(int ch);