release v0.6.2

also contains preset search fix and NDS mem fix
This commit is contained in:
tildearrow 2024-04-01 00:44:42 -05:00
parent 90c628612e
commit 19ed900ef3
25 changed files with 233 additions and 59 deletions

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@ -76,6 +76,8 @@ the following instrument types are available:
- [C219](c219.md) - for use with C219 sample chip.
- [PowerNoise](powernoise.md) - for use with PowerNoise chip.
- [Dave](dave.md) - for use with Dave chip.
- [Game Boy Advance DMA](gbadma.md) - for use with Game Boy Advance in direct mode.
- [Game Boy Advance MinMod](gbaminmod.md) - for use with Game Boy Advance with the MinMod software mixing driver.
## macros

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# GBA DMA instrument editor
the GBA DMA instrument editor contains two tabs: Sample and Macros.
## Sample
for sample settings, see [the Sample instrument editor](sample.md).
## Macros
- **Volume**: volume sequence.
- **Arpeggio**: pitch sequence.
- **Waveform**: waveform sequence.
- **Panning (left)**: output level for left channel.
- **Panning (right)**: output level for right channel.
- **Pitch**: fine pitch.
- **Phase Reset**: trigger restart of waveform.

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# GBA MinMod instrument editor
the GBA MinMod instrument editor contains two tabs: Sample and Macros.
## Sample
for sample settings, see [the Sample instrument editor](sample.md).
## Macros
- **Volume**: volume sequence.
- **Arpeggio**: pitch sequence.
- **Waveform**: waveform sequence.
- **Panning (left)**: output level for left channel.
- **Panning (right)**: output level for right channel.
- **Pitch**: fine pitch.
- **Phase Reset**: trigger restart of waveform.
- **Special**: invert outputs.

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# Nintendo DS instrument editor
the Nintendo DS instrument editor contains two tabs: Sample and Macros.
## Sample
for sample settings, see [the Sample instrument editor](sample.md).
## Macros
- **Volume**: volume sequence.
- **Arpeggio**: pitch sequence.
- **Duty**: pulse width sequence.
- only in PSG channels.
- **Panning**: left/right balance sequence.
- **Pitch**: fine pitch.
- **Phase Reset**: trigger restart of waveform.

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@ -73,6 +73,7 @@ this is the full list of chips that Furnace supports.
- [Konami SCC](scc.md)
- [FDS](fds.md)
- [Game Boy](game-boy.md)
- [Game Boy Advance](gba.md)
- [Generic PCM DAC](dac.md)
- [Irem GA20](ga20.md)
- [Bubble System WSG](bubblesystem.md)
@ -86,6 +87,7 @@ this is the full list of chips that Furnace supports.
- [Namco 163](n163.md)
- [Namco C140](c140.md)
- [Namco WSG/C15/C30](namco.md)
- [Nintendo DS](nds.md)
- [HuC6280](pce.md)
- [PC Speaker](pcspkr.md)
- [PET](pet.md)

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# Game Boy Advance
a portable video game console from Nintendo, succeeding the Game Boy.
it adds two stereo sample audio channels which can be used directly ("DMA", left/right) or used in a software mixing driver (most games do this) in order to have multiple voices.
# effects
- `10xx`: **change wave.**
## Game Boy Advance (MinMod)
this is the software mixing driver available in Furnace. it is written by Natt Akuma.
it features echo and up to 16 voices.
- `10xx`: **change wave.**
- `11xy`: **configure echo.**
- this effect is kinda odd. this is how it works:
> How do you echo on GBA
>
> Create an empty instrment and put a very high note of it in channel 1 then do 110x in effect column and set volume column to set feedback and do nothing else on it
- `12xy`: **toggle invert.**
- `x` left channel.
- `y` right channel.
## info
this chip uses the [GBA DMA](../4-instrument/gbadma.md) and [GBA MinMod](../4-instrument/gbaminmod.md) instrument editors.

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# Nintendo DS
this portable video game console succeeded the Game Boy Advance.
it has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM.
additionally, the last 8 channels may be put in "PSG mode", featuring 6 channels of pulse with 8 duty cycles and 2 noise channels.
# effects
- `12xy`: **set duty cycle.**
- `0` to `7`.
- only works in PSG channels.
- `1Fxx`: **set global volume.**
## info
this chip uses the [Nintendo DS](../4-instrument/nds.md) instrument editor.