Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt

* 'master' of https://github.com/tildearrow/furnace: (64 commits)
  finish wave synth!
  update contributing guidelines
  Namco WSG: make non-linear slides faster
  wave synth work
  SoundUnit: fix order of filter bits
  GUI: add Namco arcade presets
  implement some dual wave synth effects
  Y8950: fix ADPCM VGM export
  Namco WSG: finish it up
  Namco WSG: 8 channel WSG (CUS30) now works
  Namco WSG: muting
  Namco WSG: 8 channel WSG (15xx) now works
  Namco WSG: 3 channel WSG now works
  YM2612: change key on/off strategy
  GUI: fix scrollbars not working
  Please enter the commit message for your changes.
  shhhhhhhhhhhh
  update to-do list
  Whoops
  it doesn't work (yet)
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/su.cpp
#	src/engine/playback.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/song.h
#	src/engine/vgmOps.cpp
#	src/gui/presets.cpp
This commit is contained in:
cam900 2022-05-25 00:52:00 +09:00
commit 17881837ab
156 changed files with 86578 additions and 714 deletions

View file

@ -35,7 +35,7 @@ void FurnaceGUI::drawSampleEdit() {
nextWindow=GUI_WINDOW_NOTHING;
}
if (!sampleEditOpen) return;
if (ImGui::Begin("Sample Editor",&sampleEditOpen,settings.allowEditDocking?0:ImGuiWindowFlags_NoDocking)) {
if (ImGui::Begin("Sample Editor",&sampleEditOpen,globalWinFlags|(settings.allowEditDocking?0:ImGuiWindowFlags_NoDocking))) {
if (curSample<0 || curSample>=(int)e->song.sample.size()) {
ImGui::Text("no sample selected");
} else {
@ -1414,7 +1414,9 @@ void FurnaceGUI::drawSampleEdit() {
ImS64 availV=round(rectSize.x*sampleZoom);
ImS64 contentsV=MAX(sample->samples,MAX(availV,1));
if (ImGui::ScrollbarEx(ImRect(ImVec2(rectMin.x,rectMax.y),ImVec2(rectMax.x,rectMax.y+ImGui::GetStyle().ScrollbarSize)),ImGui::GetID("sampleScroll"),ImGuiAxis_X,&scrollV,availV,contentsV,0)) {
ImGuiID scrollbarID=ImGui::GetID("sampleScroll");
ImGui::KeepAliveID(scrollbarID);
if (ImGui::ScrollbarEx(ImRect(ImVec2(rectMin.x,rectMax.y),ImVec2(rectMax.x,rectMax.y+ImGui::GetStyle().ScrollbarSize)),scrollbarID,ImGuiAxis_X,&scrollV,availV,contentsV,0)) {
if (!sampleZoomAuto && samplePos!=scrollV) {
samplePos=scrollV;
updateSampleTex=true;