Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt

* 'master' of https://github.com/tildearrow/furnace: (64 commits)
  finish wave synth!
  update contributing guidelines
  Namco WSG: make non-linear slides faster
  wave synth work
  SoundUnit: fix order of filter bits
  GUI: add Namco arcade presets
  implement some dual wave synth effects
  Y8950: fix ADPCM VGM export
  Namco WSG: finish it up
  Namco WSG: 8 channel WSG (CUS30) now works
  Namco WSG: muting
  Namco WSG: 8 channel WSG (15xx) now works
  Namco WSG: 3 channel WSG now works
  YM2612: change key on/off strategy
  GUI: fix scrollbars not working
  Please enter the commit message for your changes.
  shhhhhhhhhhhh
  update to-do list
  Whoops
  it doesn't work (yet)
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/su.cpp
#	src/engine/playback.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/song.h
#	src/engine/vgmOps.cpp
#	src/gui/presets.cpp
This commit is contained in:
cam900 2022-05-25 00:52:00 +09:00
commit 17881837ab
156 changed files with 86578 additions and 714 deletions

View file

@ -128,7 +128,7 @@ class DivPlatformES5506: public DivDispatch, public es550x_intf {
changed(0) {}
} envChanged;
struct PcmChanged {
struct PCMChanged {
union {
struct {
unsigned char index: 1; // sample index
@ -136,7 +136,7 @@ class DivPlatformES5506: public DivDispatch, public es550x_intf {
unsigned char position: 1; // sample position in memory
unsigned char loopBank: 1; // Loop mode and Bank
unsigned char transwaveInd: 1; // transwave index
unsigned char dummy: 4; // dummy for bit padding
unsigned char dummy: 3; // dummy for bit padding
};
unsigned char changed;
};