Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (64 commits) finish wave synth! update contributing guidelines Namco WSG: make non-linear slides faster wave synth work SoundUnit: fix order of filter bits GUI: add Namco arcade presets implement some dual wave synth effects Y8950: fix ADPCM VGM export Namco WSG: finish it up Namco WSG: 8 channel WSG (CUS30) now works Namco WSG: muting Namco WSG: 8 channel WSG (15xx) now works Namco WSG: 3 channel WSG now works YM2612: change key on/off strategy GUI: fix scrollbars not working Please enter the commit message for your changes. shhhhhhhhhhhh update to-do list Whoops it doesn't work (yet) ... # Conflicts: # src/engine/dispatch.h # src/engine/platform/su.cpp # src/engine/playback.cpp # src/engine/sample.cpp # src/engine/sample.h # src/engine/song.h # src/engine/vgmOps.cpp # src/gui/presets.cpp
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commit
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156 changed files with 86578 additions and 714 deletions
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@ -128,7 +128,7 @@ class DivPlatformES5506: public DivDispatch, public es550x_intf {
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changed(0) {}
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} envChanged;
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struct PcmChanged {
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struct PCMChanged {
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union {
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struct {
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unsigned char index: 1; // sample index
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@ -136,7 +136,7 @@ class DivPlatformES5506: public DivDispatch, public es550x_intf {
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unsigned char position: 1; // sample position in memory
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unsigned char loopBank: 1; // Loop mode and Bank
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unsigned char transwaveInd: 1; // transwave index
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unsigned char dummy: 4; // dummy for bit padding
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unsigned char dummy: 3; // dummy for bit padding
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};
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unsigned char changed;
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};
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