add more notes when working with new systems
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9333b5bd51
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177c409e19
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@ -29,6 +29,12 @@
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#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
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#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
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// HOW TO ADD A NEW COMMAND:
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// add it to this enum. then see playback.cpp.
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// there is a const char* cmdName[] array, which contains the command
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// names as strings for the commands (and other debug stuff).
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//
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// if you miss it, the program will crash or misbehave at some point.
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enum DivDispatchCmds {
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enum DivDispatchCmds {
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DIV_CMD_NOTE_ON=0,
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DIV_CMD_NOTE_ON=0,
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DIV_CMD_NOTE_OFF,
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DIV_CMD_NOTE_OFF,
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@ -23,6 +23,9 @@
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#include "dataErrors.h"
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#include "dataErrors.h"
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#include "../ta-utils.h"
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#include "../ta-utils.h"
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// NOTICE!
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// before adding new instrument types to this struct, please ask me first.
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// absolutely zero support granted to conflicting formats.
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enum DivInstrumentType {
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enum DivInstrumentType {
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DIV_INS_STD=0,
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DIV_INS_STD=0,
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DIV_INS_FM=1,
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DIV_INS_FM=1,
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@ -42,6 +42,7 @@ const char* notes[12]={
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"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"
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"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"
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};
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};
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// update this when adding new commands.
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const char* cmdName[DIV_CMD_MAX]={
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const char* cmdName[DIV_CMD_MAX]={
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"NOTE_ON",
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"NOTE_ON",
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"NOTE_OFF",
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"NOTE_OFF",
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