asset directories, part 7
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4 changed files with 161 additions and 5 deletions
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@ -53,8 +53,8 @@
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#define EXTERN_BUSY_BEGIN_SOFT e->softLocked=true; e->isBusy.lock();
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#define EXTERN_BUSY_END e->isBusy.unlock(); e->softLocked=false;
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#define DIV_VERSION "dev155"
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#define DIV_ENGINE_VERSION 155
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#define DIV_VERSION "dev156"
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#define DIV_ENGINE_VERSION 156
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// for imports
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#define DIV_VERSION_MOD 0xff01
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#define DIV_VERSION_FC 0xff02
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@ -523,6 +523,10 @@ class DivEngine {
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// check whether an asset directory is complete
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void checkAssetDir(std::vector<DivAssetDir>& dir, size_t entries);
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// read/write asset dir
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void putAssetDirData(SafeWriter* w, std::vector<DivAssetDir>& dir);
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DivDataErrors readAssetDirData(SafeReader& reader, std::vector<DivAssetDir>& dir);
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// add every export method here
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friend class DivROMExport;
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friend class DivExportAmigaValidation;
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