better global pitch effect
still work in progress
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3 changed files with 6 additions and 3 deletions
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@ -121,7 +121,7 @@ void DivPlatformNES::tick() {
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if (i==3) { // noise
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chan[i].freq=noiseTable[chan[i].baseFreq];
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} else {
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chan[i].freq=(chan[i].baseFreq*(ONE_SEMITONE-chan[i].pitch))/ONE_SEMITONE;
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chan[i].freq=(chan[i].baseFreq*pow(2,(double)-chan[i].pitch/(12.0*128.0)));
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if (chan[i].freq>2047) chan[i].freq=2047;
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}
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if (chan[i].keyOn) {
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