GUI: fix inertial scroll when power saving is on
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3 changed files with 9 additions and 0 deletions
3
extern/imgui_patched/imgui.cpp
vendored
3
extern/imgui_patched/imgui.cpp
vendored
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@ -4469,6 +4469,7 @@ void ImGui::NewFrame()
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame));
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g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX;
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g.IO.IsSomethingHappening = false;
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UpdateViewportsNewFrame();
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@ -6961,12 +6962,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (fabs(window->InertialScrollSpeed.x)>0.1f) {
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window->Scroll.x=window->Scroll.x+window->InertialScrollSpeed.x;
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window->InertialScrollSpeed.x*=0.95f;
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g.IO.IsSomethingHappening = true;
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} else {
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window->InertialScrollSpeed.x=0.0f;
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}
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if (fabs(window->InertialScrollSpeed.y)>0.1f) {
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window->Scroll.y=window->Scroll.y+window->InertialScrollSpeed.y;
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window->InertialScrollSpeed.y*=0.95f;
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g.IO.IsSomethingHappening = true;
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} else {
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window->InertialScrollSpeed.y=0.0f;
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}
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