GUI: fix mobile controls time scaling
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@ -169,7 +169,7 @@ const bool mobileButtonPersist[32]={
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};
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};
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void FurnaceGUI::drawMobileControls() {
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void FurnaceGUI::drawMobileControls() {
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float timeScale=1.0f/(60.0f*ImGui::GetIO().DeltaTime);
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float timeScale=60.0*ImGui::GetIO().DeltaTime;
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if (dragMobileMenu) {
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if (dragMobileMenu) {
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if (portrait) {
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if (portrait) {
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mobileMenuPos=(dragMobileMenuOrigin.y-ImGui::GetMousePos().y)/(canvasH*0.65);
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mobileMenuPos=(dragMobileMenuOrigin.y-ImGui::GetMousePos().y)/(canvasH*0.65);
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