GUI: add ability to play from cursor position
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4 changed files with 33 additions and 8 deletions
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@ -206,7 +206,7 @@ class DivEngine {
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void recalcChans();
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void renderSamples();
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void reset();
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void playSub(bool preserveDrift);
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void playSub(bool preserveDrift, int goalRow=0);
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bool loadDMF(unsigned char* file, size_t len);
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bool loadFur(unsigned char* file, size_t len);
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@ -285,6 +285,9 @@ class DivEngine {
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// play
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void play();
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// play to row
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void playToRow(int row);
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// stop
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void stop();
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