SegaPCM: prepare to actually emulate it
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@ -22,6 +22,7 @@
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#include "../dispatch.h"
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#include "../instrument.h"
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#include "sound/segapcm.h"
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#include <queue>
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class DivPlatformSegaPCM: public DivDispatch {
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@ -59,6 +60,7 @@ class DivPlatformSegaPCM: public DivDispatch {
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QueuedWrite(unsigned short a, unsigned char v): addr(a), val(v), addrOrVal(false) {}
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};
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std::queue<QueuedWrite> writes;
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segapcm_device pcm;
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int delay;
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int pcmL, pcmR, pcmCycles;
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unsigned char sampleBank;
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