VGM export: kind of implement sample loop
for PCE, NES and Genesis kinda glitchy
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3 changed files with 59 additions and 10 deletions
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@ -188,7 +188,7 @@ class DivEngine {
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void processRow(int i, bool afterDelay);
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void nextOrder();
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void nextRow();
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff);
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void performVGMWrite(SafeWriter* w, DivSystem sys, DivRegWrite& write, int streamOff, double* loopTimer, double* loopFreq, int* loopSample);
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// returns true if end of song.
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bool nextTick(bool noAccum=false);
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bool perSystemEffect(int ch, unsigned char effect, unsigned char effectVal);
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