GUI: fix loop not updating samples on SNES

This commit is contained in:
tildearrow 2022-10-02 01:32:12 -05:00
parent 85f739497f
commit 0c79280aae
4 changed files with 34 additions and 1 deletions

View file

@ -447,7 +447,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
}
if (returnAfterPre) return;
} else {
logV("honoring delay at position %d",whatRow);
//logV("honoring delay at position %d",whatRow);
}
if (chan[i].delayLocked) return;