GUI: fix loop not updating samples on SNES
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4 changed files with 34 additions and 1 deletions
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@ -447,7 +447,7 @@ void DivEngine::processRow(int i, bool afterDelay) {
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}
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if (returnAfterPre) return;
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} else {
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logV("honoring delay at position %d",whatRow);
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//logV("honoring delay at position %d",whatRow);
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}
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if (chan[i].delayLocked) return;
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