GUI: fix loop not updating samples on SNES
This commit is contained in:
parent
85f739497f
commit
0c79280aae
4 changed files with 34 additions and 1 deletions
|
|
@ -906,6 +906,9 @@ class DivEngine {
|
|||
// load sample ROMs
|
||||
int loadSampleROMs();
|
||||
|
||||
// get the sample format mask
|
||||
unsigned int getSampleFormatMask();
|
||||
|
||||
// UNSAFE render samples - only execute when locked
|
||||
void renderSamples();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue