GUI: fix loop not updating samples on SNES
This commit is contained in:
parent
85f739497f
commit
0c79280aae
4 changed files with 34 additions and 1 deletions
|
|
@ -985,6 +985,16 @@ int DivEngine::loadSampleROM(String path, ssize_t expectedSize, unsigned char*&
|
|||
return 0;
|
||||
}
|
||||
|
||||
unsigned int DivEngine::getSampleFormatMask() {
|
||||
unsigned int formatMask=1U<<16; // 16-bit is always on
|
||||
for (int i=0; i<song.systemLen; i++) {
|
||||
const DivSysDef* s=getSystemDef(song.system[i]);
|
||||
if (s==NULL) continue;
|
||||
formatMask|=s->sampleFormatMask;
|
||||
}
|
||||
return formatMask;
|
||||
}
|
||||
|
||||
int DivEngine::loadSampleROMs() {
|
||||
if (yrw801ROM!=NULL) {
|
||||
delete[] yrw801ROM;
|
||||
|
|
@ -1016,6 +1026,8 @@ void DivEngine::renderSamples() {
|
|||
sPreview.pos=0;
|
||||
sPreview.dir=false;
|
||||
|
||||
logD("rendering samples...");
|
||||
|
||||
// step 0: make sample format mask
|
||||
unsigned int formatMask=1U<<16; // 16-bit is always on
|
||||
for (int i=0; i<song.systemLen; i++) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue