SNES: inject end of sample if not looping
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@ -981,6 +981,9 @@ void DivPlatformSNES::renderSamples(int sysID) {
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// inject loop if needed
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if (s->loop) {
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copyOfSampleMem[memPos+actualLength-9]|=3;
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} else {
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copyOfSampleMem[memPos+actualLength-9]&=~3;
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copyOfSampleMem[memPos+actualLength-9]|=1;
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}
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memCompo.entries.push_back(DivMemoryEntry(DIV_MEMORY_SAMPLE,"Sample",i,memPos,memPos+actualLength));
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memPos+=actualLength;
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