ESFM: add "fast" mode
alters ESFMu to add a fast feedback calculation path
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12 changed files with 63 additions and 6 deletions
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@ -649,6 +649,11 @@ void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, do
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break;
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case DIV_SYSTEM_ESFM:
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dispatch=new DivPlatformESFM;
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if (isRender) {
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((DivPlatformESFM*)dispatch)->setFast(eng->getConfInt("esfmCoreRender",0));
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} else {
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((DivPlatformESFM*)dispatch)->setFast(eng->getConfInt("esfmCore",0));
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}
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break;
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case DIV_SYSTEM_POWERNOISE:
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dispatch=new DivPlatformPowerNoise;
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