ESFM: add "fast" mode

alters ESFMu to add a fast feedback calculation path
This commit is contained in:
tildearrow 2024-03-11 13:21:50 -05:00
parent 3e645e58f2
commit 0ac63d817d
12 changed files with 63 additions and 6 deletions

View file

@ -649,6 +649,11 @@ void DivDispatchContainer::init(DivSystem sys, DivEngine* eng, int chanCount, do
break;
case DIV_SYSTEM_ESFM:
dispatch=new DivPlatformESFM;
if (isRender) {
((DivPlatformESFM*)dispatch)->setFast(eng->getConfInt("esfmCoreRender",0));
} else {
((DivPlatformESFM*)dispatch)->setFast(eng->getConfInt("esfmCore",0));
}
break;
case DIV_SYSTEM_POWERNOISE:
dispatch=new DivPlatformPowerNoise;