Namco WSG: fix noise mode
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de2beb794f
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3 changed files with 8 additions and 3 deletions
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@ -201,7 +201,7 @@ void DivPlatformNamcoWSG::tick(bool sysTick) {
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if (chan[i].std.vol.had) {
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chan[i].outVol=((chan[i].vol&15)*MIN(15,chan[i].std.vol.val))>>4;
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}
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if (chan[i].std.duty.had && i>=4) {
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if (chan[i].std.duty.had) {
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chan[i].noise=chan[i].std.duty.val;
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chan[i].freqChanged=true;
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}
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@ -418,6 +418,7 @@ int DivPlatformNamcoWSG::dispatch(DivCommand c) {
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}
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case DIV_CMD_STD_NOISE_MODE:
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chan[c.chan].noise=c.value;
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chan[c.chan].freqChanged=true;
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break;
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case DIV_CMD_PANNING: {
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chan[c.chan].pan=(c.value&0xf0)|(c.value2>>4);
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