update Dear ImGui to 1.92.2
the upgrade process is done, but a lot of fixes need to be worked on
This commit is contained in:
parent
3f22b50c96
commit
08764e0e88
41 changed files with 4837 additions and 1227 deletions
63
extern/imgui_patched/imgui_widgets.cpp
vendored
63
extern/imgui_patched/imgui_widgets.cpp
vendored
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.92.0
|
||||
// dear imgui, v1.92.2b
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
|
|
@ -755,7 +755,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||
bool pressed = false;
|
||||
bool hovered = ItemHoverable(bb, id, item_flags);
|
||||
|
||||
// Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button
|
||||
// Special mode for Drag and Drop used by openables (tree nodes, tabs etc.)
|
||||
// where holding the button pressed for a long time while drag a payload item triggers the button.
|
||||
if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
|
||||
if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
|
||||
{
|
||||
|
|
@ -2023,27 +2024,31 @@ static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs)
|
|||
|
||||
// Shrink excess width from a set of item, by removing width from the larger items first.
|
||||
// Set items Width to -1.0f to disable shrinking this item.
|
||||
void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess)
|
||||
void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess, float width_min)
|
||||
{
|
||||
if (count == 1)
|
||||
{
|
||||
if (items[0].Width >= 0.0f)
|
||||
items[0].Width = ImMax(items[0].Width - width_excess, 1.0f);
|
||||
items[0].Width = ImMax(items[0].Width - width_excess, width_min);
|
||||
return;
|
||||
}
|
||||
ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer);
|
||||
ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); // Sort largest first, smallest last.
|
||||
int count_same_width = 1;
|
||||
while (width_excess > 0.0f && count_same_width < count)
|
||||
while (width_excess > 0.001f && count_same_width < count)
|
||||
{
|
||||
while (count_same_width < count && items[0].Width <= items[count_same_width].Width)
|
||||
count_same_width++;
|
||||
float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
|
||||
max_width_to_remove_per_item = ImMin(items[0].Width - width_min, max_width_to_remove_per_item);
|
||||
if (max_width_to_remove_per_item <= 0.0f)
|
||||
break;
|
||||
float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item);
|
||||
float base_width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item);
|
||||
for (int item_n = 0; item_n < count_same_width; item_n++)
|
||||
items[item_n].Width -= width_to_remove_per_item;
|
||||
width_excess -= width_to_remove_per_item * count_same_width;
|
||||
{
|
||||
float width_to_remove_for_this_item = ImMin(base_width_to_remove_per_item, items[item_n].Width - width_min);
|
||||
items[item_n].Width -= width_to_remove_for_this_item;
|
||||
width_excess -= width_to_remove_for_this_item;
|
||||
}
|
||||
}
|
||||
|
||||
// Round width and redistribute remainder
|
||||
|
|
@ -5160,7 +5165,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
{
|
||||
// Determine if we turn Enter into a \n character
|
||||
bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
|
||||
if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
|
||||
if (!is_multiline || is_gamepad_validate || (ctrl_enter_for_new_line != io.KeyCtrl))
|
||||
{
|
||||
validated = true;
|
||||
if (io.ConfigInputTextEnterKeepActive && !is_multiline)
|
||||
|
|
@ -9118,6 +9123,7 @@ void ImGui::EndMenuBar()
|
|||
|
||||
PopClipRect();
|
||||
PopID();
|
||||
IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
|
||||
// FIXME: Extremely confusing, cleanup by (a) working on WorkRect stack system (b) not using a Group confusingly here.
|
||||
|
|
@ -9603,6 +9609,7 @@ struct ImGuiTabBarSection
|
|||
{
|
||||
int TabCount; // Number of tabs in this section.
|
||||
float Width; // Sum of width of tabs in this section (after shrinking down)
|
||||
float WidthAfterShrinkMinWidth;
|
||||
float Spacing; // Horizontal spacing at the end of the section.
|
||||
|
||||
ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); }
|
||||
|
|
@ -9674,8 +9681,8 @@ bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
|
|||
ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id);
|
||||
ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2);
|
||||
tab_bar->ID = id;
|
||||
tab_bar->SeparatorMinX = tab_bar->BarRect.Min.x - IM_TRUNC(window->WindowPadding.x * 0.5f);
|
||||
tab_bar->SeparatorMaxX = tab_bar->BarRect.Max.x + IM_TRUNC(window->WindowPadding.x * 0.5f);
|
||||
tab_bar->SeparatorMinX = tab_bar_bb.Min.x - IM_TRUNC(window->WindowPadding.x * 0.5f);
|
||||
tab_bar->SeparatorMaxX = tab_bar_bb.Max.x + IM_TRUNC(window->WindowPadding.x * 0.5f);
|
||||
//if (g.NavWindow && IsWindowChildOf(g.NavWindow, window, false, false))
|
||||
flags |= ImGuiTabBarFlags_IsFocused;
|
||||
return BeginTabBarEx(tab_bar, tab_bar_bb, flags);
|
||||
|
|
@ -9796,6 +9803,10 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
ImGuiContext& g = *GImGui;
|
||||
tab_bar->WantLayout = false;
|
||||
|
||||
// Track selected tab when resizing our parent down
|
||||
const bool scroll_to_selected_tab = (tab_bar->BarRectPrevWidth > tab_bar->BarRect.GetWidth());
|
||||
tab_bar->BarRectPrevWidth = tab_bar->BarRect.GetWidth();
|
||||
|
||||
// Garbage collect by compacting list
|
||||
// Detect if we need to sort out tab list (e.g. in rare case where a tab changed section)
|
||||
int tab_dst_n = 0;
|
||||
|
|
@ -9872,6 +9883,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount };
|
||||
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
|
||||
|
||||
// Minimum shrink width
|
||||
const float shrink_min_width = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyMixed) ? g.Style.TabMinWidthShrink : 1.0f;
|
||||
|
||||
// Compute ideal tabs widths + store them into shrink buffer
|
||||
ImGuiTabItem* most_recently_selected_tab = NULL;
|
||||
int curr_section_n = -1;
|
||||
|
|
@ -9894,10 +9908,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
const char* tab_name = TabBarGetTabName(tab_bar, tab);
|
||||
const bool has_close_button_or_unsaved_marker = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0 || (tab->Flags & ImGuiTabItemFlags_UnsavedDocument);
|
||||
tab->ContentWidth = (tab->RequestedWidth >= 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button_or_unsaved_marker).x;
|
||||
if ((tab->Flags & ImGuiTabItemFlags_Button) == 0)
|
||||
tab->ContentWidth = ImMax(tab->ContentWidth, g.Style.TabMinWidthBase);
|
||||
|
||||
int section_n = TabItemGetSectionIdx(tab);
|
||||
ImGuiTabBarSection* section = §ions[section_n];
|
||||
section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
|
||||
section->WidthAfterShrinkMinWidth += ImMin(tab->ContentWidth, shrink_min_width) + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
|
||||
curr_section_n = section_n;
|
||||
|
||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||
|
|
@ -9909,19 +9926,28 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
}
|
||||
|
||||
// Compute total ideal width (used for e.g. auto-resizing a window)
|
||||
float width_all_tabs_after_min_width_shrink = 0.0f;
|
||||
tab_bar->WidthAllTabsIdeal = 0.0f;
|
||||
for (int section_n = 0; section_n < 3; section_n++)
|
||||
{
|
||||
tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing;
|
||||
width_all_tabs_after_min_width_shrink += sections[section_n].WidthAfterShrinkMinWidth + sections[section_n].Spacing;
|
||||
}
|
||||
|
||||
// Horizontal scrolling buttons
|
||||
// (note that TabBarScrollButtons() will alter BarRect.Max.x)
|
||||
if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
// Important: note that TabBarScrollButtons() will alter BarRect.Max.x.
|
||||
const bool can_scroll = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) || (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyMixed);
|
||||
const float width_all_tabs_to_use_for_scroll = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) ? tab_bar->WidthAllTabs : width_all_tabs_after_min_width_shrink;
|
||||
tab_bar->ScrollButtonEnabled = ((width_all_tabs_to_use_for_scroll > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && can_scroll);
|
||||
if (tab_bar->ScrollButtonEnabled)
|
||||
if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar))
|
||||
{
|
||||
scroll_to_tab_id = scroll_and_select_tab->ID;
|
||||
if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0)
|
||||
tab_bar->SelectedTabId = scroll_to_tab_id;
|
||||
}
|
||||
if (scroll_to_tab_id == 0 && scroll_to_selected_tab)
|
||||
scroll_to_tab_id = tab_bar->SelectedTabId;
|
||||
|
||||
// Shrink widths if full tabs don't fit in their allocated space
|
||||
float section_0_w = sections[0].Width + sections[0].Spacing;
|
||||
|
|
@ -9935,11 +9961,12 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section
|
||||
|
||||
// With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore
|
||||
if (width_excess >= 1.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible))
|
||||
const bool can_shrink = (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyShrink) || (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyMixed);
|
||||
if (width_excess >= 1.0f && (can_shrink || !central_section_is_visible))
|
||||
{
|
||||
int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
|
||||
int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0);
|
||||
ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess);
|
||||
ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess, shrink_min_width);
|
||||
|
||||
// Apply shrunk values into tabs and sections
|
||||
for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++)
|
||||
|
|
@ -9998,7 +10025,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
// Apply request requests
|
||||
if (scroll_to_tab_id != 0)
|
||||
TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections);
|
||||
else if ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) && IsMouseHoveringRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, true) && IsWindowContentHoverable(g.CurrentWindow))
|
||||
else if (tab_bar->ScrollButtonEnabled && IsMouseHoveringRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, true) && IsWindowContentHoverable(g.CurrentWindow))
|
||||
{
|
||||
const float wheel = g.IO.MouseWheelRequestAxisSwap ? g.IO.MouseWheel : g.IO.MouseWheelH;
|
||||
const ImGuiKey wheel_key = g.IO.MouseWheelRequestAxisSwap ? ImGuiKey_MouseWheelY : ImGuiKey_MouseWheelX;
|
||||
|
|
@ -10309,7 +10336,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
|||
|
||||
PushStyleColor(ImGuiCol_Text, arrow_col);
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
|
||||
PushItemFlag(ImGuiItemFlags_ButtonRepeat, true);
|
||||
PushItemFlag(ImGuiItemFlags_ButtonRepeat | ImGuiItemFlags_NoNav, true);
|
||||
const float backup_repeat_delay = g.IO.KeyRepeatDelay;
|
||||
const float backup_repeat_rate = g.IO.KeyRepeatRate;
|
||||
g.IO.KeyRepeatDelay = 0.250f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue