GUI: new osc renderer, part 25

This commit is contained in:
tildearrow 2024-02-20 14:06:17 -05:00
parent cdfb65ef1b
commit 086c792d33
2 changed files with 16 additions and 19 deletions

View file

@ -99,32 +99,32 @@ const char* sh_oscRender_srcF=
"uniform vec4 uColor;\n" "uniform vec4 uColor;\n"
"uniform vec2 uResolution;\n" "uniform vec2 uResolution;\n"
"uniform float uLineWidth;\n" "uniform float uLineWidth;\n"
"uniform float uAdvance;\n"
"uniform sampler2D oscVal;\n" "uniform sampler2D oscVal;\n"
"varying vec2 fur_fragCoord;\n" "varying vec2 fur_fragCoord;\n"
"void main() {\n" "void main() {\n"
" vec2 uv=fur_fragCoord/uResolution;\n"
" uv.y*=2.0;\n"
" float alpha=0.0;\n" " float alpha=0.0;\n"
" float xMax=uv.x+uAdvance*uLineWidth;\n" " float xMax=ceil(fur_fragCoord.x+uLineWidth);\n"
" float oneStep=1.0/2048.0;\n"
" float valmax=-1024.0;\n" " float valmax=-1024.0;\n"
" float valmin=1024.0;\n" " float valmin=1024.0;\n"
" for (float x=uv.x-uAdvance*uLineWidth; x<=xMax; x+=uAdvance) {\n" " for (float x=floor(fur_fragCoord.x-uLineWidth); x<=xMax; x+=1.0) {\n"
" float val=texture2D(oscVal,vec2(x,1.0)).x;\n" " float val=texture2D(oscVal,vec2(x*oneStep,1.0)).x;\n"
" if (val>valmax) valmax=val;\n" " if (val>valmax) valmax=val;\n"
" if (val<valmin) valmin=val;\n" " if (val<valmin) valmin=val;\n"
" }\n" " }\n"
" if ((fur_fragCoord.y-uLineWidth)>valmax*uResolution.y*0.5) discard;\n" " if ((fur_fragCoord.y-uLineWidth)>valmax*uResolution.y) discard;\n"
" if ((fur_fragCoord.y+uLineWidth)<valmin*uResolution.y*0.5) discard;\n" " if ((fur_fragCoord.y+uLineWidth)<valmin*uResolution.y) discard;\n"
" float slope=abs(valmax-valmin)*uResolution.y*0.5;\n" " float slope=abs(valmax-valmin)*uResolution.y;\n"
" float slopeDiv=min(uAdvance,(uAdvance/slope));\n" " float slopeDiv=min(1.0,1.0/slope);\n"
" float xRight=uv.x+((uLineWidth)/uResolution.x);\n" " float xRight=fur_fragCoord.x+uLineWidth;\n"
" for (float x=max(0.0,uv.x-(uLineWidth/uResolution.x)); x<=xRight; x+=slopeDiv) {\n" " for (float x=max(0.0,fur_fragCoord.x-uLineWidth); x<=xRight; x+=slopeDiv) {\n"
" float val=texture2D(oscVal,vec2(x,1.0)).x*uResolution.y*0.5;\n" " float val0=texture2D(oscVal,vec2(floor(x)*oneStep,1.0)).x*uResolution.y;\n"
" alpha+=clamp(uLineWidth-distance(vec2(fur_fragCoord.x,fur_fragCoord.y),vec2(x*uResolution.x,val)),0.0,1.0);\n" " float val1=texture2D(oscVal,vec2(floor(x+1.0)*oneStep,1.0)).x*uResolution.y;\n"
" float val=mix(val0,val1,fract(x));\n"
" alpha+=clamp(uLineWidth-distance(vec2(fur_fragCoord.x,fur_fragCoord.y),vec2(x,val)),0.0,1.0);\n"
" }\n" " }\n"
" if (slope>1.0) {\n" " if (slope>1.0) {\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha/(uLineWidth+sqrt(slope*0.125)),0.0,1.0));\n" " gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha/uLineWidth,0.0,1.0));\n"
" } else {\n" " } else {\n"
" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha/uLineWidth,0.0,1.0));\n" " gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha/uLineWidth,0.0,1.0));\n"
" }\n" " }\n"
@ -482,8 +482,7 @@ void FurnaceGUIRenderGL::drawOsc(float* data, size_t len, ImVec2 pos0, ImVec2 po
} else { } else {
C(furUniform1f(sh_oscRender_uLineWidth,0.5+lineWidth*0.5)); C(furUniform1f(sh_oscRender_uLineWidth,0.5+lineWidth*0.5));
} }
C(furUniform1f(sh_oscRender_uAdvance,(1.0f/2048.0f)*((float)len/width))); C(furUniform2f(sh_oscRender_uResolution,2048.0f,height));
C(furUniform2f(sh_oscRender_uResolution,2048.0f,2.0f*height));
C(furUniform1i(sh_oscRender_oscVal,0)); C(furUniform1i(sh_oscRender_oscVal,0));
C(glDrawArrays(GL_TRIANGLE_STRIP,0,4)); C(glDrawArrays(GL_TRIANGLE_STRIP,0,4));
@ -621,7 +620,6 @@ bool FurnaceGUIRenderGL::init(SDL_Window* win) {
if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) { if ((sh_oscRender_have=createShader(sh_oscRender_srcV,sh_oscRender_srcF,sh_oscRender_vertex,sh_oscRender_fragment,sh_oscRender_program,sh_oscRender_attrib))==true) {
sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor"); sh_oscRender_uColor=furGetUniformLocation(sh_oscRender_program,"uColor");
sh_oscRender_uAdvance=furGetUniformLocation(sh_oscRender_program,"uAdvance");
sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth"); sh_oscRender_uLineWidth=furGetUniformLocation(sh_oscRender_program,"uLineWidth");
sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution"); sh_oscRender_uResolution=furGetUniformLocation(sh_oscRender_program,"uResolution");
sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal"); sh_oscRender_oscVal=furGetUniformLocation(sh_oscRender_program,"oscVal");

View file

@ -42,7 +42,6 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
int sh_oscRender_program; int sh_oscRender_program;
int sh_oscRender_uColor; int sh_oscRender_uColor;
int sh_oscRender_uLineWidth; int sh_oscRender_uLineWidth;
int sh_oscRender_uAdvance;
int sh_oscRender_uResolution; int sh_oscRender_uResolution;
int sh_oscRender_oscVal; int sh_oscRender_oscVal;
bool sh_oscRender_have; bool sh_oscRender_have;